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SuperSonic (talk | contribs) |
Knocknock07 (talk | contribs) No edit summary |
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Looney_Tunes_Back_in_Action.jpg|300px]] | |image = [[File:Looney_Tunes_Back_in_Action.jpg|300px]] | ||
|developer = | |developer = Warthog | ||
|publisher = Electronic Arts | |publisher = Electronic Arts, Warner Bros. Interactive Entertainment | ||
|series = | |series = Looney Tunes | ||
|released = {{vgrelease|NA=November 24, 2003|EU=January 30, 2004}} | |released = {{vgrelease|NA=November 24, 2003|EU=January 30, 2004}} | ||
|genre = Platform | |genre = Platform | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Direct3D 11 Graphical Bugs === | |||
When using '''Direct3D 11''', Bugs and Daffy's shadows will flicker, and entering any area with water in it will push many UI and game elements into the Top-Left Corner of the screen. Using any other Video Backend fixes these problems. | |||
{{image|BackInActionDirect3D11LayerScale.png|Direct3D 11}} | |||
{{image|BackInActionVulkanLayerScale.png|Vulkan|br}} | |||
=== Sound Glitch === | === <s>Sound Glitch</s> === | ||
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}. | A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}. | ||
This has been fixed in {{revision|5.0-5578}}. | |||
}}}} | }}}} | ||
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The following AR code will make the game run at 60FPS instead of 30. | The following AR code will make the game run at 60FPS instead of 30. | ||
==== | ==== Region-Free ==== | ||
<pre> | <pre> | ||
$60FPS | $60FPS | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = Anything but Direct3D 11 | |||
|gfxbackendnotes = Shadow and water related graphical bugs will not occur | |||
}} | }} | ||
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{{VersionCompatibilityVersion|3.5|****|}} | {{VersionCompatibilityVersion|3.5|****|}} | ||
{{VersionCompatibilityVersion|5.0-4607|****|}} | {{VersionCompatibilityVersion|5.0-4607|****|}} | ||
{{VersionCompatibilityVersion|5.0-5578|****|DSP accelerator fixed - all known sound issues resolved}} | |||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}} | ||
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}} | ||
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ | {{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}} | ||
{{testing/entry|revision=5.0-21325|OS=Windows 10|CPU=AMD Ryzen 5 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1660 Ti|result=Vulkan, 2x Resolution, Stable 30FPS outside of one section in "Kaboomer Tennis" where the framerate seemed to drop, but the Performance Statistics never dropped under 29.95 FPS, 100% Completed.|tester=Knocknock07}} | |||
{{testing/end}} | {{testing/end}} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube | |vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube | ||
|vid2=iy-pIsWPxsg|cap2=Looney Tunes: Back in Action [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |