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Looney Tunes: Back in Action
Looney Tunes: Back in Action | |
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Developer(s) | Warner Bros. Interactive Entertainment |
Publisher(s) | Electronic Arts |
Series | Looney Tunes |
Platform(s) | GameCube |
Release date(s) | NA November 24, 2003 EU January 30, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.
Problems
Flickering Shadows
When using DirectX backend, character shadows may flicker. Using OpenGL or Vulkan backend fixes this problem. Likely resolved with DX9 retirement.
Sound Glitch
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in 3.5.
This has been fixed in 5.0-5578.
Enhancements
60 FPS
The following AR code will make the game run at 60FPS instead of 30.
Region-Free
$60FPS 0411C438 60000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 8 | Intel Core i7 @ 2.2 GHz | Intel HD Graphics 4000 | Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds. | OMGWEEGEE2 |
4.0 | Windows 8 | Intel Core i7 @ 2.2 GHz | Intel HD Graphics 4000 | Re-tested in Dolphin 4.0, works better, at actual constant 100% speed. However, the sound issue is still present. | OMGWEEGEE2 |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1080 | Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend. | SuperSonic |
Gameplay Videos
- Warner Bros. Interactive Entertainment (Developer)
- Electronic Arts (Publisher)
- Looney Tunes (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games