Looney Tunes: Back in Action

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Looney Tunes: Back in Action
Looney Tunes Back in Action.jpg
Developer(s) Warner Bros. Interactive Entertainment
Publisher(s) Electronic Arts
Series Looney Tunes
Platform(s) GameCube
Release date(s) NA November 24, 2003
EU January 30, 2004
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Looney Tunes: Back in Action
Playable
GameIDs GLNP69, GLNE69
See also...

Dolphin Forum thread
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Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.

Problems

Flickering Shadows

When using DirectX backend, character shadows may flicker. Using OpenGL or Vulkan backend fixes this problem. Likely resolved with DX9 retirement.

Sound Glitch

A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in 3.5.

This has been fixed in 5.0-5578.

Enhancements

60 FPS

The following AR code will make the game run at 60FPS instead of 30.

NTSC-U

$60FPS
0411C438 60000000

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9208 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.5 Windows 8 Intel Core i7 @ 2.2GHz Intel HD Graphics 4000 Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds. OMGWEEGEE2
4.0 Windows 8 Intel Core i7 @ 2.2GHz Intel HD Graphics 4000 Re-tested in Dolphin 4.0, works better, at actual constant 100% speed. However, the sound issue is still present. OMGWEEGEE2
5.0-4607 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 1080 Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend. SuperSonic

Gameplay Videos