The Legend of Zelda: The Wind Waker: Difference between revisions
The Legend of Zelda: The Wind Waker (view source)
Revision as of 16:25, 6 November 2011
, 6 November 2011→Testing
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{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}} | {{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}} | ||
{{testing/entry|revision=3.0-145|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30 FPS|tester=Sanitarium026}} | {{testing/entry|revision=3.0-145|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30 FPS|tester=Sanitarium026}} | ||
{{testing/entry|revision=3.0|OS=Linux Mint (64bit)|CPU=Intel C2D @ 2x2.13GHz|GPU=nVidia GeForce GT 430|result=Fully playable at 100% / 30fps with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10 fps) on the same computer when using a 32bit OS.|tester=scummos}} | |||
{{testing/end}} | {{testing/end}} | ||