The Legend of Zelda: Twilight Princess (GC): Difference between revisions

Undo revision 36301 by Ac (talk) Reverted. You know you can just press the arrows on the table to sort it by OS, right?
(→‎Testing: Organized charts by OS. If you don't like it revert it.)
(Undo revision 36301 by Ac (talk) Reverted. You know you can just press the arrows on the table to sort it by OS, right?)
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== Testing ==
== Testing ==
=== Windows ===
{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Fully playable, PERFECT!!!.|tester=IguanaMasterz}}
{{testing/entry|revision=7695|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Fully playable, PERFECT!!!.|tester=IguanaMasterz}}
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=Intel HD Graphics|result=Still testing. So far smooth gameplay through the beginning. Have not made it to Hyrule field yet but game runs around 90-100% with some minimal settings. Basic glitches include map and water on widescreen hack.|tester=Spock6742}}
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=Intel HD Graphics|result=Still testing. So far smooth gameplay through the beginning. Have not made it to Hyrule field yet but game runs around 90-100% with some minimal settings. Basic glitches include map and water on widescreen hack.|tester=Spock6742}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17 FPS, even houses and save screen. Dungeons fare better; ~20-30 FPS in most rooms (strangely this excludes the Goron Mines). Map is extremely glitchy without proper settings. Hyrule Field is only ~9 FPS, ZTP hack doesn't help at all|tester=Ac}}
{{testing/entry|revision=6815|OS=Windows 7 x86|CPU=Intel Core 2 Quad @ 2.4GHz|GPU=ATI Radeon HD 4870|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15 FPS).|tester=}}
{{testing/entry|revision=6815|OS=Windows 7 x86|CPU=Intel Core 2 Quad @ 2.4GHz|GPU=ATI Radeon HD 4870|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15 FPS).|tester=}}
{{testing/entry|revision=6800|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.60Ghz|GPU=Intel GMA 945 (GMA 950)|result=Very playable 8-10 FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6800|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.60Ghz|GPU=Intel GMA 945 (GMA 950)|result=Very playable 8-10 FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
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{{testing/entry|revision=6912|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30 FPS|tester=}}
{{testing/entry|revision=6912|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30 FPS|tester=}}
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7450|OS=Linux Debian Wheezy|CPU=Intel Core 2 Duo @ 2.88Ghz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{testing/entry|revision=7583|OS=Windows 7 x64 |CPU=Intel Pentium E2200 @ 2.2Ghz|GPU=nVidia GeForce 7100 GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{testing/entry|revision=7583|OS=Windows 7 x64 |CPU=Intel Pentium E2200 @ 2.2Ghz|GPU=nVidia GeForce 7100 GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{testing/entry|revision=7590|OS=Windows 7 x64 |CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Fully playable in all areas at 30 FPS|tester=}}
{{testing/entry|revision=7590|OS=Windows 7 x64 |CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Fully playable in all areas at 30 FPS|tester=}}
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{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce GTS 450|result=Fully Playable @ 29-30 FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28 FPS with DSP LLE on Hyrule Field). Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28 FPS in Hyrule Field only.|tester=Exa}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=nVidia GeForce GTS 450|result=Fully Playable @ 29-30 FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28 FPS with DSP LLE on Hyrule Field). Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28 FPS in Hyrule Field only.|tester=Exa}}
{{testing/entry|revision=3.0-96|OS=Linux Sabayon|CPU=Intel Core 2 Duo E6420 @ 2.13GHz|GPU=nVidia GeForce GT 430|result=Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.|tester=scummos}}
{{testing/entry|revision=3.0-187|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.8GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~30 FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-187|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.8GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~30 FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.93GHz|GPU=nVidia GeForce GTX 470|result=Perfectly ~30 FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.93GHz|GPU=nVidia GeForce GTX 470|result=Perfectly ~30 FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=30 FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes.  Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=30 FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes.  Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30 FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-306|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090t @ 3.68GHz|GPU=AMD Radeon HD 5850|result=30 FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-306|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090t @ 3.68GHz|GPU=AMD Radeon HD 5850|result=30 FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-369|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Running at mostly 30 FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-369|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Running at mostly 30 FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
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{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully Playable 30 FPS. The game will run fine on a nice (no bottlenecks) core i5 2500k build on DSP HLE, checked in dolphin options as well as in the game options (accessed by right clicking it), but as far as my experience goes, DSP LLE requires a bit OC on the turbo boost.
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=Fully Playable 30 FPS. The game will run fine on a nice (no bottlenecks) core i5 2500k build on DSP HLE, checked in dolphin options as well as in the game options (accessed by right clicking it), but as far as my experience goes, DSP LLE requires a bit OC on the turbo boost.
|tester=jtafurth}}
|tester=jtafurth}}
{{testing/end}}
=== Mac OS X ===
{{testing/start}}
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{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17 FPS, even houses and save screen. Dungeons fare better; ~20-30 FPS in most rooms (strangely this excludes the Goron Mines). Map is extremely glitchy without proper settings. Hyrule Field is only ~9 FPS, ZTP hack doesn't help at all|tester=Ac}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30 FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6Ghz|GPU=nVidia GeForce GT 650M|result=Full speed almost everywhere. However the lighting glitch is glaringly obvious especially in twilight zones and in the evening. ZTP hack actually helps with Hyrule Field's speed, it only decreases a little bit now.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6Ghz|GPU=Intel HD 4000|result=I forced the use of the integrated Intel GPU, and it still runs fine in most areas but Hyrule Field is reduced to about 50% speed. However the lighting glitches are completely gone. I don't know what I prefer, no graphical glitches or faster speed.|tester=Ac}}
{{testing/end}}
=== Linux ===
{{testing/start}}
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{{testing/entry|revision=7450|OS=Linux Debian Wheezy|CPU=Intel Core 2 Duo @ 2.88Ghz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{testing/entry|revision=3.0-96|OS=Linux Sabayon|CPU=Intel Core 2 Duo E6420 @ 2.13GHz|GPU=nVidia GeForce GT 430|result=Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.|tester=scummos}}
{{testing/end}}
{{testing/end}}