Metroid Prime (GC): Difference between revisions

(Problems: Tested on 3.0, the visors work fine. Currently I see no requirement to use EFB to Ram with this game. The ghosting effect is working as I remember from playing the game on the GCN and Wii, including ghosting. Not Dolphin's problem.)
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{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the fps, but the fps will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the fps, but the fps will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.7GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}   
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.7GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}   
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60 FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}  
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60 FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel i5 2450M @ 2.50 GHz|GPU=Nvidia GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50 fps, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.}}
{{testing/end}}
{{testing/end}}


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