The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=4.0-3587|OS=Windows 7 x64|CPU=Intel Core i7-960|GPU=nVidia GeForce 580|result=Playable, but slows to ~20 FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-3587|OS=Windows 7 x64|CPU=Intel Core i7-960|GPU=nVidia GeForce 580|result=Playable, but slows to ~20 FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6GHz|GPU=nVidia GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6GHz|GPU=nVidia GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/end}}
{{testing/entry|revision=4.0-4510|OS=Windows 8.1 x64|CPU=Intel Core i7-3520m @ 3.3GHz|GPU=nVidia GeForce GT 640M-LE|result=I've been playing this with december revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. |tester=UDEM-42}}
{{testing/end}}
{{testing/end}}


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