The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=3.5-1488|OS=Windows 8 x64|CPU=Intel i7-3770K @ 3.5GHz|GPU=AMD Radeon HD 7970|result=Flat 30 FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.|tester=Murodese}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Runs full speed most of the time with 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. |tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9.|tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}