79,231
edits
Progress Continues
We've already had 21646 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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m (→Raindrop mask: Original order can be distracting.) |
m (Text replacement - "[ ]?fps" to "FPS") |
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{{testing/entry|revision=4.0-918|OS=Linux (Arch) x86_64|CPU=Intel Core i5-4670 @ 3.4GHz|GPU=nVidia GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60 FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}} | {{testing/entry|revision=4.0-918|OS=Linux (Arch) x86_64|CPU=Intel Core i5-4670 @ 3.4GHz|GPU=nVidia GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60 FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}} | ||
{{testing/entry|revision=4.0.2|OS=Linux (Arch) x86_64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}} | {{testing/entry|revision=4.0.2|OS=Linux (Arch) x86_64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}} | ||
{{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50- | {{testing/entry|revision=4.0-3669|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=nVidia GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60FPS. (Solid 60FPS if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from nVidia control panel.|tester=lelobeach}} | ||
{{testing/entry|revision=4.0-4647|OS=Windows 8 x64|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50 FPS or OpenGL 60 FPS|tester=Zcair}} | {{testing/entry|revision=4.0-4647|OS=Windows 8 x64|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50 FPS or OpenGL 60 FPS|tester=Zcair}} | ||
{{testing/entry|revision=4.0-5962|OS=Windows 7 x64|CPU=Intel Core i5-4460|GPU=nVidia GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}} | {{testing/entry|revision=4.0-5962|OS=Windows 7 x64|CPU=Intel Core i5-4460|GPU=nVidia GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}} |