Super Smash Bros. Brawl: Difference between revisions

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=== Accessing "With Friends" menu Causes FPS Drop and AlphaRead Warnings ===
=== Accessing "With Friends" menu Causes FPS Drop and AlphaRead Warnings ===
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5 FPS and display <tt>"Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD"</tt> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <tt>"Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD"</tt> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.


=== Classic Mode Rectangle ===
=== Classic Mode Rectangle ===
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{{testing/entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=2.0|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=2.0|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=6515|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60 FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6515|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60 FPS}}
{{testing/entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35 FPS in game|tester=Jhonn}}
{{testing/entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=Jhonn}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60 FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50 FPS (Frame limiter on) or around 100 FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS in game (OpenMP on and Native Mipmaps off)|tester=Jhonn}}
{{testing/entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off)|tester=Jhonn}}
{{testing/entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
{{testing/entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
{{testing/entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=ATI Radeon HD 4870|result=Working at 45-60 FPS. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
{{testing/entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=ATI Radeon HD 4870|result=Working at 45-60FPS. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
{{testing/entry|revision=7546|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=nVidia GeForce 9400|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}
{{testing/entry|revision=7546|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=nVidia GeForce 9400|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}
{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Quad Core Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Quad Core Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
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{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{testing/entry|revision=7716|OS=Linux x86_64 (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}
{{testing/entry|revision=7716|OS=Linux x86_64 (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1100T Black 3.3GHz|GPU=AMD Radeon HD 6850|result=Perfect, 60 FPS all times just some random crashes and minor audio issues|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 1100T Black 3.3GHz|GPU=AMD Radeon HD 6850|result=Perfect, 60FPS all times just some random crashes and minor audio issues|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=A few sound issues, 40-60 FPS|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=A few sound issues, 40-60FPS|tester=}}
{{testing/entry|revision=3.0|OS=Linux x86_64 (Ubuntu 11.04)|CPU=Intel Core 2 Duo 6600 @ 2.4GHz|GPU=nVidia GeForce 8600 GT|result=Very Good|tester=individuo7}}
{{testing/entry|revision=3.0|OS=Linux x86_64 (Ubuntu 11.04)|CPU=Intel Core 2 Duo 6600 @ 2.4GHz|GPU=nVidia GeForce 8600 GT|result=Very Good|tester=individuo7}}
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60 FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 FPS in-game).|tester=Marioman1}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30FPS in-game).|tester=Marioman1}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 FPS as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60FPS as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=nVidia GeForce 9400M|result=40-60 FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=nVidia GeForce 9400M|result=40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.20GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60 FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.20GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}
{{testing/entry|revision=3.0-758|OS=Linux (Ubuntu 12.04) x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-758|OS=Linux (Ubuntu 12.04) x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-804|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 660 Ti|result=Perfect, 60 FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.0-804|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 660 Ti|result=Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60 FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-1154|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}
{{testing/entry|revision=3.5-1154|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60 FPS, stable.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60FPS, stable.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3770K|GPU=nVidia GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3770K|GPU=nVidia GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55 FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-2630QM|GPU=nVidia GeForce GTX 560M|result=Runs fair enough. 47-60 FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-2630QM|GPU=nVidia GeForce GTX 560M|result=Runs fair enough. 47-60FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=nVidia GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=nVidia GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=nVidia GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=nVidia GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0-1492|OS=Windows 8 x64|CPU=Intel Core i5-3350P|GPU=AMD Radeon HD 7770|result=Perfectly at 60 FPS, full speed, 2.5x resolution, tested on adventure mode|tester=TheReduxPL}}
{{testing/entry|revision=4.0-1492|OS=Windows 8 x64|CPU=Intel Core i5-3350P|GPU=AMD Radeon HD 7770|result=Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode|tester=TheReduxPL}}
{{testing/entry|revision=4.0-1767|OS=Windows 8.1 x64|CPU=AMD A8-5600K|GPU=AMD Radeon HD 6770|result=Perfectly at 60 FPS, full speed, 4x resolution, tested on battle mode|tester=LordShadowWolf}}
{{testing/entry|revision=4.0-1767|OS=Windows 8.1 x64|CPU=AMD A8-5600K|GPU=AMD Radeon HD 6770|result=Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode|tester=LordShadowWolf}}
{{testing/entry|revision=4.0-2005|OS=Linux (Ubuntu 14.04) x64|CPU=AMD A10-5800K|GPU=AMD Radeon HD 7660D|result=Full Speed! ( 50FPS/50FPS cutscenes don't show correctly for some reason|tester=SimonStreakio}}
{{testing/entry|revision=4.0-2005|OS=Linux (Ubuntu 14.04) x64|CPU=AMD A10-5800K|GPU=AMD Radeon HD 7660D|result=Full Speed! ( 50FPS/50FPS cutscenes don't show correctly for some reason|tester=SimonStreakio}}
{{testing/entry|revision=4.0-2496|OS=Windows 7 x64|CPU=Intel Core i3|GPU=nVidia GeForce 210|result=Full speed except in character select screen where if fall from 50 to 40 or when there are many particles on screen|tester=Flamerion}}
{{testing/entry|revision=4.0-2496|OS=Windows 7 x64|CPU=Intel Core i3|GPU=nVidia GeForce 210|result=Full speed except in character select screen where if fall from 50 to 40 or when there are many particles on screen|tester=Flamerion}}
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|vid9=2-aIx4BAvGU|cap9=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed
|vid9=2-aIx4BAvGU|cap9=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed
|vid10=Dl_RtruM3LA|cap10=Super Smash Bros. Brawl Dolphin Screen vertical open matte test
|vid10=Dl_RtruM3LA|cap10=Super Smash Bros. Brawl Dolphin Screen vertical open matte test
|vid11=ipxKHN1Q0dk|cap11=(60 FPS Playable on YouTube) Dolphin Emulator 4.0.4109 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid11=ipxKHN1Q0dk|cap11=(60FPS Playable on YouTube) Dolphin Emulator 4.0.4109 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
}}
}}