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Super Smash Bros. Brawl
|Super Smash Bros. Brawl|
|Developer(s)||Sora, Game Arts|
|Series||Super Smash Bros.|
|Release date(s)|| JP January 31, 2008|
NA March 9, 2008
EU June 27, 2008
|Mode(s)||Single-player, Multiplayer (4), Co-op (4), Online (4)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
Super Smash Bros. Brawl, known in Japan as Dairantō Sumasshu Burazāzu Ekkusu (大乱闘スマッシュブラザーズX), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.
Like its predecessors, the object of Brawl is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cutscenes and playable characters from the game. Like all Smash games, Brawl supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.
- 1 Problems
- 2 Enhancements
- 3 Configuration
- 4 Version Compatibility
- 5 Testing
- 6 Gameplay Screenshots
- 7 Gameplay Videos
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See .
Black Background in Indicators
When a character went out of screen, an indicator will present but there is a black background in it. There are two solutions to this problem, the first one is to disable Store EFB Copies to Texture Only in the Graphics Settings, and the second one will conceal this problem by using the code below. This also stops culling off-screen characters, noticeable when moving camera back using Free Look.
No Offscreen Indicators [Phantom Wings] 4A000000 80960F48 14000000 38000000 E0000000 80008000
Classic Mode Rectangle
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Depending on what backend and settings are used, the rectangle either shows nothing but a green box () or shows a partial view of the character. Enabling Real XFB fixes the issue, but results in low resolution and distorted graphics.
With EFB Copies to Texture Only, taking a screenshot with the in-game tools will no longer crash the game; but all that will be saved to the album is a garbled mess. You can fix this disabling EFB Copies to Texture Only. Or you could just use Dolphin's screenshot tool instead (default F9).
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate two players at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.
Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.
Saves Not Working
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
- Right click on the game from Dolphin game list and select "Open Wii save folder".
- Delete the contents within the \data\ folder.
- Restart the game. Normally it should take several seconds to create a new save file.
Prior to , attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of and later, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. Fixed in , but may still occur with Masterpieces – Legend of Zelda: Ocarina of Time.
Netplay and Revisional Differences
Disc images with different revision can and will cause desync on netplay. Highlighted changes at The Cutting Room Floor.
HD Texture Pack
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as whole additional characters and extra stages more complex than the Brawl's Stage Builder allows.
Dolphin can virtualize an SD card which is necessary for Brawl mods. For tutorial of which is available at Virtual SD Card Guide.
Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc
|On||Prevents sudden FPS drops when you are in the Nintendo WFC Menu|
|Off||Fixes black background in offscreen indicators|
For NES masterpieces: Required for graphics to show up
|Safe (Position 1)||For NES and SNES masterpieces: Fixes graphics not updating sometimes|
This game has been tested on the environments listed below:
|Windows 7 x64||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"||Jhonn|
|Windows 7 x64||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"||Jhonn|
|Windows Vista x86||Intel Pentium 4 @ 3.2GHz||Intel 82945G||Very good speed. Even low end CPUs can run this at 40+ FPS.||Wiigeek336|
|Windows 7 x64||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable||onebitwonder|
|Windows XP x86||AMD Athlon II X4 @ 3GHz||ATI Radeon HD 5450||Good, 55-60FPS|
|Windows 7 x64||Intel Core 2 Quad Q6600||NVIDIA GeForce 9800 GT||OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|
|Windows 7 x64||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Slower, 25-35FPS in game||Jhonn|
|Windows 7 x64||Intel Core i3 @ 2.1GHz||Intel HD Graphics||Constant 45-60FPS A few minor graphical glitches, but still completely playable||Honguito98|
|Windows 7 x64||AMD Phenom II 720 BE @ 3.2GHz||ATI Radeon HD 4850||Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin||ultramann|
|Windows 7 x64||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off)||Jhonn|
|Windows 7 x64||AMD Phenom II X4 955 @ 3.2GHz||ATI Radeon HD 5750||Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.||Juliannb|
|Windows 7 x64||AMD Phenom II X4 910 @ 3GHz||AMD Radeon HD 6970||Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"||FHaze|
|Windows 7 x64||AMD Phenom II X4 940 @ 3GHz||ATI Radeon HD 4870||Working at 45-60FPS. Occasional crashes. However, results screens in all modes are broken.||Ragnar.Kon|
|Mac OS X 10.6.7||Intel Core 2 Duo @ 2.2GHz||NVIDIA GeForce 9400||Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|
|Windows 7 x64||Intel Quad Core Xeon @ 2.8GHz||ATI Radeon HD 5770||Various Audio Bugs: Cutout, Feedback, etc.||SephirothFanatic|
|Windows 7 x64||Intel Core i7-870 @ 2.9GHz||NVIDIA GeForce GTX 460||Very Good!||algeerian|
|Windows 7 x64||Intel Core i7-2600K @ 3.4GHz||NVIDIA GeForce GTX 580||Perfect emulation! Only tried a few matches though.||YouHaveRROD|
|Linux x86_64 (Gentoo)||Intel Core 2 Due T8300 @ 2.4GHz||NVIDIA GeForce 8600M GT||Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01)||Yuusha-sama|
|Windows 7 x64||AMD Phenom II 1100T Black 3.3GHz||AMD Radeon HD 6850||Perfect, 60FPS all times just some random crashes and minor audio issues||Aldaris|
|Arch Linux x86_64||AMD Phenom II X6 @ 3.3GHz||NVIDIA GeForce GTX 460||PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.||Istar Eldritch|
|Mac OS X 10.6.8||Intel Core 2 Duo E6300 @ 1.87GHz||NVIDIA GeForce 9400 GT||USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.||Zekisu|
|Windows 7 x64||Intel Core i5-760 @ 2.8GHz||NVIDIA GeForce 9600 GT||Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)||Vicarcan93|
|Windows 7 x86||Intel Pentium E6600 @ 3.06GHz||NVIDIA GeForce G210||A few sound issues, 40-60FPS|
|Linux x86_64 (Ubuntu 11.04)||Intel Core 2 Duo 6600 @ 2.4GHz||NVIDIA GeForce 8600 GT||Very Good||individuo7|
|Windows 7 x64||Intel Core 2 Duo E4500 @ 2.2GHz||NVIDIA GeForce GT 440||Constant 60FPS, except in bigger stages (such as Delfino Plaza)||Jhonn|
|Windows 7 x64||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce GTX 560 Ti||DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.||Helvetica|
|Windows 7 x64||Intel Core i5-2410M @ 2.3GHz||NVIDIA GeForce GT 525M||Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.||Doubled-revolutions|
|Windows 7 x64||Intel Core i7-2670QM @ 2.2GHz||NVIDIA GeForce GT 525M||Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30FPS in-game).||Marioman1|
|Windows 7 x64||Intel Core i7-2600K @ 3.4GHz & 4.2GHz||NVIDIA GeForce 560 Ti GTX||@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60FPS as well. Note: DX11 (vsync off)||Yumiyoyo|
|Mac OS X 10.7.3||Intel Core 2 Duo @ 2.26GHz||NVIDIA GeForce 9400M||40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches||Ub3rRoy|
|Windows 7 x64||Intel Core i5-2500K @ 4.20GHz||ATI Radeon HD 5800||Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.||Mazza|
|Linux (Ubuntu 12.04) x86_64||Intel Core i7-2670QM||NVIDIA GeForce GT 540M||Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|
|Windows 7 x64||Intel Core i5-3570K||NVIDIA GeForce GTX 660 Ti||Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.||soren121|
|Windows 7 x64||Intel Core i3-2100 @ 3.1GHz||ATI Radeon HD 5450||Perfect, 60FPS and 100% speed.|
|Windows 7 x64||Intel Core i5-650 @ 3.2GHz||ATI Radeon HD 5570||Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like or ) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.||DARK|
|Windows 7 x64||Intel Core i5-3570K @ 4.7GHz||NVIDIA GeForce GTX 275||New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.||MaJoR|
|Windows 8 x64||AMD Phenom II X4 965 @ 3.4GHz||AMD Radeon HD 6850||Okay. 50-60FPS, stable.|
|Windows 7 x64||Intel Core i7-3770K||NVIDIA GeForce GTX 650 Ti||Graphic Settings altered, still full speed||Zcair|
|Windows 7 X64||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 460 @ 850MHz||Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.||Kilobytez95|
|Windows 8.1 x64||AMD FX-8350||AMD Radeon R9 270X||some bugs but full speed,with altered graphics options it slows downs a little (55FPS)||Zcair|
|Windows 8 x64||Intel Core i5-4200u||Intel HD Graphics 4400||Minimal settings, stable FPS||Zcair|
|Windows 7 x64||Intel Core i7-2630QM||NVIDIA GeForce GTX 560M||Runs fair enough. 47-60FPS, depending on settings.||BillyAlt|
|Windows 7 x64||Intel Core i7-4960X @ 4.6GHz||NVIDIA GeForce 780 Ti||Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA||himalayan|
|Arch Linux x64||Intel Core i7-2600 @ 3.4GHz||NVIDIA GeForce GTS 450||Perfect.||10n45|
|Windows 8 x64||Intel Core i5-3350P||AMD Radeon HD 7770||Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode||TheReduxPL|
|Windows 8.1 x64||AMD A8-5600K||AMD Radeon HD 6770||Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode||LordShadowWolf|
|Windows 7 x64||Intel Core i3||NVIDIA GeForce 210||Full speed except in character select screen where if fall from 50 to 40 or when there are many particles on screen||Flamerion|
|Linux Ubuntu 14.04 x86_64||AMD A10-5800K||AMD Radeon HD 7660D||Full Speed! (50FPS/50FPS cutscenes don't show correctly for some reason||SimonStreakio|
|Windows 7 x64||Intel Core i7-4770K @ 3.5GHz||NVIDIA GeForce GTX 750 Ti||Running OpenGL and OpenAL. Some minor drops here and there but it is almost perfect.||BillyAlt|
|Windows 10 x64||AMD FX 6300 @ 3.8GHz||AMD Radeon HD R7 240||Always near 50FPS without sound, drops to 25FPS with sound, though it doesn't seem to drop so much with XAudio.||Anonymous|
|Windows 7 x64||Intel Core i5-760 @ 2.8GHz||NVIDIA GeForce GTX 660||Playing on Direct3D, 1920x1080, 4x native resolution, 8 samples of AA, 16x of AF, Great framerate, entities/sprites sometimes disappear from the screen for a short time (0.5 seconds) then come back; Slight lag when loading new stage; Fighting bosses in SSE "The Great Maze" results in a massive FPS drop and major lag, assuming due to the demanding background. About all I can find from it, everything else works fine!||hankster112|
|Windows 7 x64||Intel Core i7-3770K @ 3.5GHz||NVIDIA GeForce GTX 770||Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. If you don't care about Masterpieces, leave Texture Cache Accuracy on Fast, and EFB Copies on Textures to gain a lot of FPS.||Mangaman1001|
|Windows 10 x64||AMD A10-5750M @ 2.5GHz||AMD Radeon HD 8650G||Runs very quickly and looks great at 2x resolution with the HD retexture pack. Green bar appears in classic mode. Slowdowns during combat with 3 or 4 opponents.||StardustGogeta|
|Linux Ubuntu 14.04 x86_64||AMD A10-5800K||AMD Radeon HD 7660D||Full Speed! (60FPS with drops to 50 on 3-4 player battles), PAL Version has broken cutscenes as of , haven't tested on PAL version as I don't own the game)||iBloodLust|
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