The SpongeBob SquarePants Movie: Difference between revisions

 
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{{Infobox VG
{{Infobox VG
|developer = Heavy Iron Studios  
|image    = [[File:SpongeBob SquarePants Movie Game, The.jpg|300px]]
|developer = Heavy Iron Studios
|publisher = THQ
|publisher = THQ
|series = ''SpongeBob SquarePants''
|series   = SpongeBob SquarePants
|released = {{vgrelease|NA=February 6, 2005|EU=February 18, 2005}}
|released = {{vgrelease|NA=October 27, 2004|EU=February 4, 2005}}
|genre = Action, Platform
|genre     = Action, Platform
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:SpongeBob SquarePants Movie Game, The.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-spongebob-squarepants-movie
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-spongebob-squarepants-movie
}}
}}


'''The SpongeBob SquarePants Movie''' is a video game based on the film of the same name. It was created on the same engine as [[SpongeBob SquarePants: Battle for Bikini Bottom]].
'''''The SpongeBob SquarePants Movie''''' is a video game based on the film of the same name. It was created on the same engine as [[SpongeBob SquarePants: Battle for Bikini Bottom]].


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level) ===
=== <s>Invisible Platforms</s> ===
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc).
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are. Verified to not happen in {{revision|5.0-14828}}, but was likely fixed much earlier.


[http://k002.kiwi6.com/hotlink/t8sl6mte51/sbob_movie_freezer_audio_problems.mp3 Here] is a recording of the bug, and you'll notice how when I break things the other audio is silenced (briefly).
=== <s>Videos Won't Display</s> ===
 
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
=== Invisible Platforms ===
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.
 
=== Some Videos Won't Display ===
Anything that isn't in-game (meaning that it is just a video within the game) ''might'' turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Ground Glitches ===
=== <s>Ground Glitches</s> ===
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).


=== Fix Red Triangles ===
A patch based on a cheat code from Battle for Bikini Bottom was ported to this game was merged and enabled by default in {{revision|5.0-14818}}.
 
=== <s>Fix Red Triangles</s> ===
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
==== NTSC ====
 
<pre>
The Vertex Rounding Hack was enabled by default in {{revision|5.0-14818}} to resolve this.
04232C4C 4E800020
</pre>


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
==== NTSC ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
04232C4C 4E800020
04003900 EC410024
0425AC24 4E800020
04003904 D0410008
C2342FF0 00000002
04003908 4820984C
3DC04100 91C22000
0420D150 4BDF67B0</pre>
C0822000 00000000
 
C2353300 00000003
==== EU ====
3DC03F40 91C22000
<pre>$16:9 Widescreen
C2222000 EC110032
04003900 EC410024
D0030004 00000000
04003904 D0410008
043C3D84 BF400000
04003908 4820A2E8
043C3D98 3F400000
0420DBEC 4BDF5D14
C2239644 00000004
3DC03F80 3DE0803C
91CF3D98 3DC0BF80
91CF3D84 38E00000
60000000 00000000
C22396B0 00000004
3DC03F80 3DE0803C
91CF3D98 3DC0BF80
91CF3D84 EC802028
60000000 00000000
C22396B8 00000004
3DC03F40 3DE0803C
91CF3D98 3DC0BF40
91CF3D84 E3E10048
60000000 00000000
C2239650 00000004
3DC03F40 3DE0803C
91CF3D98 3DC0BF40
91CF3D84 8081000C
60000000 00000000
C22399A8 00000004
3DC03F80 3DE0803C
91CF3D98 3DC0BF80
91CF3D84 EC802028
60000000 00000000
C22399B4 00000004
3DC03F40 3DE0803C
91CF3D98 3DC0BF40
91CF3D84 880D9715
60000000 00000000
</pre>
</pre>
==== PAL (German) ====
 
<pre>
==== German ====
<pre>$16:9 Widescreen
C220DBEC 00000002
C220DBEC 00000002
EC410024 D0410008
EC410024 D0410008
60000000 00000000
60000000 00000000
</pre>
</pre>
=== 60 FPS ===
<pre>$60fps (driving, BBBH, GESK)
04109E74 38000001</pre>
Note that this will cause timing issues on some voice lines or may cause some voice lines not to play at all.
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb      = Real
|xfbnotes = Show videos
}}
}}


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{{VersionCompatibilityVersion|4.0-6266|*}}
{{VersionCompatibilityVersion|4.0-6266|*}}
{{VersionCompatibilityVersion|5.0-466|****}}
{{VersionCompatibilityVersion|5.0-466|****}}
{{VersionCompatibilityVersion|5.0-5874|****|Hybrid XFB corrects video output}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-716|OS=|CPU=Intel Core i3-370m|GPU=ATI Mobility Radeon HD 5650|result=The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable.|tester=JuCstin}}
{{testing/entry|revision=3.0-716|OS=|CPU=Intel Core i3-370M|GPU=ATI Mobility Radeon HD 5650|result=The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable.|tester=JuCstin}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still.|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450 x2|result=Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still.|tester=AnonSVN}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7850|result=The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled.|tester=DrDoctor13}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 7850|result=The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled.|tester=DrDoctor13}}
{{testing/entry|revision=4.0-2012|OS=Windows 7|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=Black screen even with original settings|tester=65.128.172.150}}
{{testing/entry|revision=4.0-2012|OS=Windows 7|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=Black screen even with original settings|tester=65.128.172.150}}
{{testing/entry|revision=4.0-2384|OS=Windows 8.1|CPU=Intel Core i3-2120|GPU=NVIDIA GeForce GTX 9600 GSO 512|result=Black screen even with original settings|tester=159.63.150.131}}
{{testing/entry|revision=4.0-2384|OS=Windows 8.1|CPU=Intel Core i3-2120|GPU=NVIDIA GeForce GTX 9600 GSO 512|result=Black screen even with original settings|tester=159.63.150.131}}
{{testing/entry|revision=4.0-6266|OS=Windows 8.1|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon 270x|result=Black screen even with original settings|tester=159.63.150.148}}
{{testing/entry|revision=4.0-6266|OS=Windows 8.1|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=AMD Radeon 270X|result=Black screen even with original settings|tester=159.63.150.148}}
{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Google-eyes and smelly knick knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-5310|OS=Solus 3|CPU=Intel Core i7-4790K|GPU=AMD R9 Fury X|result=Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)|tester=2haloes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=GlO3Ao2aqGo|cap1=Dolphin Emulator 4.0.2 - The SpongeBob SqaurePants Movie (1080p HD) - Nintendo GameCube
|vid1=GlO3Ao2aqGo|cap1=Dolphin Emulator 4.0.2 - The SpongeBob SqaurePants Movie (1080p HD) - Nintendo GameCube
|vid2=Gww8V29mHv0|cap2=Dolphin Emulator 5.0-2720 - The SpongeBob SquarePants Movie (1080p) - Nintendo GameCube
|vid2=Gww8V29mHv0|cap2=Dolphin Emulator 5.0-2720 - The SpongeBob SquarePants Movie (1080p) - Nintendo GameCube
|vid3=9IygnHF8sZI|cap3=The SpongeBob SquarePants Movie - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-14002 - GameCube
}}
}}
{{Navigation/SpongeBob SquarePants}}
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:Ships with debugging symbols]]

Latest revision as of 08:36, 26 June 2024

The SpongeBob SquarePants Movie is a video game based on the film of the same name. It was created on the same engine as SpongeBob SquarePants: Battle for Bikini Bottom.

The SpongeBob SquarePants Movie
SpongeBob SquarePants Movie Game, The.jpg
Developer(s) Heavy Iron Studios
Publisher(s) THQ
Series SpongeBob SquarePants
Platform(s) GameCube
Release date(s) NA October 27, 2004
EU February 4, 2005
Genre(s) Action, Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The SpongeBob SquarePants Movie
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Problems

Invisible Platforms

On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are. Verified to not happen in 5.0-14828, but was likely fixed much earlier.

Videos Won't Display

Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

Ground Glitches

On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).

A patch based on a cheat code from Battle for Bikini Bottom was ported to this game was merged and enabled by default in 5.0-14818.

Fix Red Triangles

This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.

The Vertex Rounding Hack was enabled by default in 5.0-14818 to resolve this.

16:9 Aspect Ratio Fix

This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.

NA

$16:9 Widescreen
04003900 EC410024
04003904 D0410008
04003908 4820984C
0420D150 4BDF67B0

EU

$16:9 Widescreen
04003900 EC410024
04003904 D0410008
04003908 4820A2E8
0420DBEC 4BDF5D14

German

$16:9 Widescreen
C220DBEC 00000002
EC410024 D0410008
60000000 00000000

60 FPS

$60fps (driving, BBBH, GESK)
04109E74 38000001

Note that this will cause timing issues on some voice lines or may cause some voice lines not to play at all.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The SpongeBob SquarePants Movie since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21785 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-716 Intel Core i3-370M ATI Mobility Radeon HD 5650 The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable. JuCstin
3.0-763 Windows 7 Intel Core i3-2100 @ 3.1 GHz NVIDIA GeForce GTS 450 x2 Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still. AnonSVN
4.0.1 Windows 7 Intel Core i5-2500K @ 3.3 GHz AMD Radeon HD 7850 The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled. DrDoctor13
4.0-2012 Windows 7 AMD FX-4130 NVIDIA GeForce GTX 650 Black screen even with original settings 65.128.172.150
4.0-2384 Windows 8.1 Intel Core i3-2120 NVIDIA GeForce GTX 9600 GSO 512 Black screen even with original settings 159.63.150.131
4.0-6266 Windows 8.1 Intel Core i5-4690K @ 4.2 GHz AMD Radeon 270X Black screen even with original settings 159.63.150.148
5.0-466 Windows 10 AMD FX-4130 NVIDIA GeForce GTX 650 I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches. 174.53.128.166
5.0-3963 Manjaro 17.0.1 Intel Core i7-3632QM Intel HD 4000 Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. MetroPone
5.0-5310 Solus 3 Intel Core i7-4790K AMD R9 Fury X Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission) 2haloes

Gameplay Videos