I-Ninja: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:I-NinjaGC.jpg|300px]] | |||
|image | |developer = Argonaut Games | ||
|developer | |publisher = Namco Bandai Games | ||
|publisher | |released = {{vgrelease|NA=December 4, 2003}} | ||
|genre | |genre = Platform | ||
|modes | |modes = Single-player | ||
| | |input = GameCube Controller | ||
| | |forumlink = https://forums.dolphin-emu.org/Thread-gc-i-ninja | ||
}} | |||
He might be small, but he's one angry Ninja. '''''I-Ninja''''' stars a consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use. With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide ''I-Ninja'' through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot. There is no challenge too big or risk to great for ''I-Ninja''. | |||
== Emulation Information == | |||
{{Problems/GC Widescreen Auto}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== <s>Videos</s> === | |||
Videos render black unless XFB Real is enabled. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
}} | }} | ||
==Gameplay Videos== | == Version Compatibility == | ||
{{VersionCompatibility}} | |||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|7553|****|}} | |||
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects video playback}} | |||
{{VersionCompatibilityClose}} | |||
== Testing == | |||
{{testing/start}} | |||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | |||
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07 GHz|GPU=NVIDIA GeForce GTX 470|result=Around 60FPS, there is an occasional graphics twitch for a second and then everything is fine. Had to change XFB to real to make videos play. Other than that, works great.|tester=Mark_Twain007}} | |||
{{testing/entry|revision=3.5|OS=Fedora 20|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=Around 60+ FPS. Had to change XFB to real to playable and "Internal Resolution" to 1x, with "4x Antaliasing" to make smooth graphics. Other than that, works great.|tester=fast_rizwaan}} | |||
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core 2 Quad Q9400 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 660|result=Uncheck "Store EFB to texture only" to avoid some rather strange FPS glitching and image ghosting. D3d Backend, HLE and all else defaults|tester=Cammelspit}} | |||
{{testing/end}} | |||
== Gameplay Videos == | |||
{{VideoGallery | |||
|vid1=VsT3pFvRPro|cap1=Dolphin Emulator 4.0.2 - I-Ninja (1080p HD) - Nintendo GameCube | |||
|vid2=gSxXkMJV60s|cap2=(60 FPS) I-Ninja on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |||
|vid3=C15e0Blh4Q8|cap3=I-Ninja [Gamecube] Dolphin 5.0 [1080p HD] | |||
}} | |||
[[Category:GameCube games]] |
Latest revision as of 09:14, 28 February 2024
He might be small, but he's one angry Ninja. I-Ninja stars a consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use. With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide I-Ninja through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot. There is no challenge too big or risk to great for I-Ninja.
I-Ninja | |
---|---|
Developer(s) | Argonaut Games |
Publisher(s) | Namco Bandai Games |
Platform(s) | GameCube |
Release date(s) | NA December 4, 2003 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Emulation Information
16:9
I-Ninja has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
Videos
Videos render black unless XFB Real is enabled. Fixed with Hybrid XFB in 5.0-5874.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with I-Ninja since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7553 | Windows 7 | Intel Core i7-950 @ 3.07 GHz | NVIDIA GeForce GTX 470 | Around 60FPS, there is an occasional graphics twitch for a second and then everything is fine. Had to change XFB to real to make videos play. Other than that, works great. | Mark_Twain007 |
3.5 | Fedora 20 | AMD Phenom II X6 1090T | NVIDIA GeForce GTX 650 Ti | Around 60+ FPS. Had to change XFB to real to playable and "Internal Resolution" to 1x, with "4x Antaliasing" to make smooth graphics. Other than that, works great. | fast_rizwaan |
4.0-7840 | Windows 10 | Intel Core 2 Quad Q9400 @ 3.6 GHz | NVIDIA GeForce GTX 660 | Uncheck "Store EFB to texture only" to avoid some rather strange FPS glitching and image ghosting. D3d Backend, HLE and all else defaults | Cammelspit |