Namco Museum: Difference between revisions
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|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-namco-museu | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== | === Pac-Attack Audio === | ||
Letting the "Game Over" sequence in Normal Mode or the "Round Clear" sequence in Puzzle Mode play out will cause the music for the next scene to be completely absent (whether it be a new puzzle stage or the high score screen). | |||
=== Pac-Man Audio === | === Pac-Man Audio === | ||
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In Pac-Man Arrangement, 5.0 and onward builds of Dolphin have an issue playing the background music and ghost siren under specific circumstances. If the "Round Clear!" transition is not skipped, the background music and ghost siren will not play in the following round. This affects normal rounds as well as the second tutorial. The error is most noticable in Round 3. It is possible to fix the audio during a round by running out of lives and using a continue. It is also possible to restore the ghost siren by losing a life during a round. This bug is not present in Dolphin version 4.0.2. | In Pac-Man Arrangement, 5.0 and onward builds of Dolphin have an issue playing the background music and ghost siren under specific circumstances. If the "Round Clear!" transition is not skipped, the background music and ghost siren will not play in the following round. This affects normal rounds as well as the second tutorial. The error is most noticable in Round 3. It is possible to fix the audio during a round by running out of lives and using a continue. It is also possible to restore the ghost siren by losing a life during a round. This bug is not present in Dolphin version 4.0.2. | ||
{{YouTube|Jy5COBAEqDo|Pac-Man Arrangement's Audio Problems in Dolphin|br}} | {{YouTube|Jy5COBAEqDo|Pac-Man Arrangement's Audio Problems in Dolphin|br}} | ||
=== Pac-Mania Audio === | === Pac-Mania Audio === |
Latest revision as of 06:42, 27 February 2024
Namco Museum, released in 2002 is another of the Namco Museum series. The collection includes:
- Pac-Man (1980)
- Pac-Man Arrangement (1996)
- Galaga (1981)
- Galaga Arrangement (1995)
- Dig Dug (1982)
- Dig Dug Arrangement (1996)
- Pac-Attack (1993) - hidden game; unlocked by scoring 25,000 in Pac-Man
- Pac-Mania (1987) - hidden game; unlocked by scoring 20,000 in Ms. Pac-Man
- Pole Position (1982)
- Pole Position II (1983)
- Ms. Pac-Man (1982)
- Galaxian (1979)
Namco Museum | |
---|---|
Developer(s) | Mass Media |
Publisher(s) | Namco Bandai Games |
Series | Namco Museum, Galaga |
Platform(s) | GameCube |
Release date(s) | NA December 4, 2001 |
Genre(s) | Compilation |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Pac-Attack Audio
Letting the "Game Over" sequence in Normal Mode or the "Round Clear" sequence in Puzzle Mode play out will cause the music for the next scene to be completely absent (whether it be a new puzzle stage or the high score screen).
Pac-Man Audio
During the intermission cutscenes the intermission theme will cut off a little early, resulting in the whole song not being played.
Pac-Man Arrangement Audio
In Pac-Man Arrangement, 5.0 and onward builds of Dolphin have an issue playing the background music and ghost siren under specific circumstances. If the "Round Clear!" transition is not skipped, the background music and ghost siren will not play in the following round. This affects normal rounds as well as the second tutorial. The error is most noticable in Round 3. It is possible to fix the audio during a round by running out of lives and using a continue. It is also possible to restore the ghost siren by losing a life during a round. This bug is not present in Dolphin version 4.0.2.
Pac-Mania Audio
Getting a game over and then continuing the game immediately will cause the background music not to play until you lose a life or clear the stage.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Namco Museum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |