PokéPark 2: Wonders Beyond: Difference between revisions

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{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Athlon @ 2.23 GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Athlon @ 2.23 GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-486|OS=Windows 7|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cutscenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-486|OS=Windows 7|CPU=Intel Core i7-920 @ 2.93 GHz|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cutscenes.|tester=P1neapple}}
{{testing/entry|revision=3.0-496|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6 GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}
{{testing/entry|revision=3.0-496|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6 GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.|tester=RupeeClock}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.4 GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.4 GHz|GPU=AMD Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}}
{{testing/entry|revision=3.0-713|OS=Ubuntu 12.04|CPU=AMD Athlon X2 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=3.0-713|OS=Ubuntu 12.04|CPU=AMD Athlon X2 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 450|result=The game starts, but when I load a save, there is sound and a black screen...|tester=RyDroid}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR → 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR → 2xIR)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU 10-7700K|GPU=AMD Radeon R7 Series|result=Unnoticeable FPS drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU 10-7700K|GPU=AMD Radeon R7 Series|result=Unnoticeable FPS drops while using LLE (58/59FPS)|tester=Zcair}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 210|result=White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).|tester=Flamerion}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce 210|result=White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).|tester=Flamerion}}
{{testing/end}}
{{testing/end}}


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|vid2=99BYbXl3oPU|cap2=PokePark 2: Wonders Beyond - Dolphin Emulator 5.0-14007 [1080p HD] - Nintendo Wii
|vid2=99BYbXl3oPU|cap2=PokePark 2: Wonders Beyond - Dolphin Emulator 5.0-14007 [1080p HD] - Nintendo Wii
}}
}}
 
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}


[[Category:Wii games]]
[[Category:Wii games]]