Naruto: Clash of Ninja 2: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|developer = Tomy | |image = [[File:Naruto-Clash of Ninja 2.jpg|300px]] | ||
|publisher = Tomy | |developer = Takara Tomy | ||
|released = {{vgrelease|JP=November 20, 2004|NA=September 26, 2006|EU=November 24, 2006}} | |publisher = Takara Tomy | ||
|series = Naruto | |||
|genre = Fighting | |released = {{vgrelease|JP=November 20, 2004|NA=September 26, 2006|EU=November 24, 2006}} | ||
|modes = Single-player, Multiplayer (4) | |genre = Fighting, Anime | ||
|input = GameCube Controller | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-naruto-clash-of-ninja-2 | ||
}} | }} | ||
'''''Naruto: Clash of Ninja 2''''', known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2 | '''''Naruto: Clash of Ninja 2''''', known as '''''Naruto: Gekitō Ninja Taisen! 2''''' ('''''ナルト-激闘忍者大戦! 2''''', lit. '''''Naruto: Great Ninja Battle! 2''''') in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Anti-Aliasing Problem === | |||
if you use 8x MSAA or SSAA you get some dark shadow like box or triangle on the ground that moves with the character. | |||
=== EFB Problem at IR>1 === | |||
Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1. | |||
=== Widescreen Gecko Code === | |||
<pre>$16:9 Widescreen Region-Free | |||
F6000001 80008180 | |||
38A001FC 3880000A | |||
14000000 38A001DC | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
FFA01090 93E10024 | |||
D2000000 00000003 | |||
3DC03FAA 61CEAAAB | |||
91C20000 C2620000 | |||
EFB300B2 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
ED494024 ED090024 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C21000 C1E21000 | |||
ED0F0232 ED494024 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
=== 60Hz AR Codes === | |||
==== PAL[https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2026] ==== | |||
<pre>Enable 60Hz Mode [Ralf] | |||
1NDP-PQP5-E19N4 | |||
78FA-2VTM-JXU9K | |||
XFFX-ZBQG-X50Y1 | |||
0ZWK-YD8J-HXTKP | |||
UVG1-BGT1-Q471J</pre> | |||
== Configuration == | == Configuration == | ||
Line 22: | Line 64: | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 28: | Line 71: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-4207|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2 GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs Perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}} | |||
{{testing/entry|revision=5.0-17995|OS=SteamOS 3.4.4|CPU=AMD Custom APU 0405 @ 2.4 GHz|GPU=AMD Custom GPU 0405|result=Stable 60FPS, occasional audio stutters. EFB Copy trick doesn't seem to resolve graphical issues however resulting in Nine Tailed Naruto rendering incorrectly.|tester=KasimAhmic}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | |||
|vid1=4mBbv7VMBZo|cap1=Dolphin Emulator 4.0.2 - Naruto: Clash of Ninja 2 (1080p HD) - Nintendo GameCube | |||
|vid2=YfTZLF33vEk|cap2=Dolphin Emulator 4.0.2 - Naruto: Clash of Ninja 2 (1080p HD) - Nintendo GameCube | |||
}} | |||
{{Navigation/Naruto}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Latest revision as of 19:25, 6 March 2024
Naruto: Clash of Ninja 2, known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2, lit. Naruto: Great Ninja Battle! 2) in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.
Naruto: Clash of Ninja 2 | |
---|---|
Developer(s) | Takara Tomy |
Publisher(s) | Takara Tomy |
Series | Naruto |
Platform(s) | GameCube |
Release date(s) | JP November 20, 2004 NA September 26, 2006 EU November 24, 2006 |
Genre(s) | Fighting, Anime |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Enhancements
Anti-Aliasing Problem
if you use 8x MSAA or SSAA you get some dark shadow like box or triangle on the ground that moves with the character.
EFB Problem at IR>1
Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.
Widescreen Gecko Code
$16:9 Widescreen Region-Free F6000001 80008180 38A001FC 3880000A 14000000 38A001DC E0000000 80008000 F6000001 80008180 FFA01090 93E10024 D2000000 00000003 3DC03FAA 61CEAAAB 91C20000 C2620000 EFB300B2 00000000 E0000000 80008000 F6000001 80008180 ED494024 ED090024 D2000000 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 E0000000 80008000
60Hz AR Codes
PAL[1]
Enable 60Hz Mode [Ralf] 1NDP-PQP5-E19N4 78FA-2VTM-JXU9K XFFX-ZBQG-X50Y1 0ZWK-YD8J-HXTKP UVG1-BGT1-Q471J
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Naruto: Clash of Ninja 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-4207 | Windows 7 | AMD Athlon II X3 450 @ 3.2 GHz | NVIDIA GeForce 9800 GTX | Runs Perfect at 60FPS. Turn EFB Copy off to fix graphical effects. | Creepario |
5.0-17995 | SteamOS 3.4.4 | AMD Custom APU 0405 @ 2.4 GHz | AMD Custom GPU 0405 | Stable 60FPS, occasional audio stutters. EFB Copy trick doesn't seem to resolve graphical issues however resulting in Nine Tailed Naruto rendering incorrectly. | KasimAhmic |