Metroid: Difference between revisions
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|modes = Single-player | |modes = Single-player | ||
|input = Wii Remote, GameCube Controller, Classic Controller | |input = Wii Remote, GameCube Controller, Classic Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-metroid?pid=253109 | ||
|wikipedia = | |wikipedia = Metroid_(video_game) | ||
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'''''Metroid''''' (メトロイド ''Metoroido'') is an action-adventure video game co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and published by Nintendo for the [[Nintendo Entertainment System]]. It was released on [[Virtual Console]] for its 20th anniversary. | '''''Metroid''''' (メトロイド ''Metoroido'') is an action-adventure video game co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and published by Nintendo for the [[Nintendo Entertainment System]]. It was released on [[Virtual Console]] for its 20th anniversary. | ||
The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world, | The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world, | ||
finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse. | finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse. | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
}}}} | }}}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 4. | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=Game runs, but no video: only a black screen or distortions. Runs at double speed (120FPS). Shows tons of errors when loading. It's an NES global problem, so this was expected.|tester=MayImilae}} | ||
{{testing/entry|revision=3.5-268|OS=Windows 7|CPU=Intel Core i5-3570K @ 4. | {{testing/entry|revision=3.5-268|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=Same as before: runs, but nothing on the screen. OpenGL showed... something, but it was heavily distorted. All other backends are jet black. Runs at double speed (120FPS). No errors during loading.|tester=MayImilae}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX 4130 @ 3. | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX 4130 @ 3.80 GHz|GPU=AMD Radeon HD 6670|result= can't see anything |tester=skittyz321}} | ||
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3. | {{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} | ||
{{testing/end}} | {{testing/end}} | ||
Latest revision as of 23:37, 18 March 2024
Metroid (メトロイド Metoroido) is an action-adventure video game co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and published by Nintendo for the Nintendo Entertainment System. It was released on Virtual Console for its 20th anniversary.
Metroid | |
---|---|
Developer(s) | Nintendo R&D1, Intelligent Systems |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | Virtual Console, NES |
Release date(s) | NES JP August 6, 1986 NA August, 1987 EU January 15, 1988 Virtual Console EU July 20, 2007 NA August 13, 2007 JP March 4, 2008 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world, finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: Metroidvania. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Metroid since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 | Intel Core i5-3570K @ 4.7 GHz | NVIDIA GeForce GTX 275 | Game runs, but no video: only a black screen or distortions. Runs at double speed (120FPS). Shows tons of errors when loading. It's an NES global problem, so this was expected. | MayImilae |
3.5-268 | Windows 7 | Intel Core i5-3570K @ 4.7 GHz | NVIDIA GeForce GTX 275 | Same as before: runs, but nothing on the screen. OpenGL showed... something, but it was heavily distorted. All other backends are jet black. Runs at double speed (120FPS). No errors during loading. | MayImilae |
4.0.2 | Windows 7 | AMD FX 4130 @ 3.80 GHz | AMD Radeon HD 6670 | can't see anything | skittyz321 |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |