Fight Night Round 2: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:FightNight2GC.jpg|300px]] | |||
|developer = EA Sports | |developer = EA Sports | ||
|publisher = EA Sports | |publisher = EA Sports | ||
|released = {{vgrelease|NA=February 28, 2005|EU=March 18, 2005|JP=September 1, 2005}} | |released = {{vgrelease|NA=February 28, 2005|EU=March 18, 2005|JP=September 1, 2005}} | ||
|genre = Sports | |genre = Sports, Boxing | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer (2) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-fight-night-round-2--26115 | ||
}} | }} | ||
'''''Fight Night Round 2''''' is the sequel to EA Sports' Fight Night 2004 | '''''Fight Night Round 2''''' is the sequel to EA Sports' Fight Night 2004. It was the only Fight Night game in the series to be released on [[GameCube]]. The [[GameCube]] version contains the SNES version of [[Super Punch-Out‼]] along with its protagonist as an unlockable character. | ||
== Emulation Information == | |||
{{Problems/GC Widescreen 16-9}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
{{Problems/VP6 Videos}} | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|manualtexturesampling = On | |||
|manualtexturesamplingnotes = Render VP6 video | |||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0-4742|****|}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=[https://www.dailymotion.com/video/x1jmhau_fight-night-round-2-hd-on-dolphin-emulator-widescreen-hack_videogames Fight Night Round 2 HD Widescreen Hack]|tester=Spartacus}} | |||
{{testing/entry|revision=5.0-4742|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. FPS are not stable. Game is running between 40-60 FPS in some sections. Needs 'CPU Clock Override' adjustment for constant 60 FPS. VP6 videos are glitchy. For Super Punch Out title, you must be slide to 'Texture Cache Accuracy' setting 'Fast' to 'Safe' to display sprites correctly.|tester=SuperSonic}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | |||
[[ | |srv1=dailymotion|vid1=x1jmhau_fight-night-round-2-hd-on-dolphin-emulator-widescreen-hack_videogames|cap1=Fight Night Round 2 HD Widescreen Hack | ||
|vid2=mRBNHO4aiIw|cap2=Dolphin Emulator 4.0.2 - Fight Night Round 2 (1080p HD) - Nintendo GameCube | |||
|vid3=D6atEMyOfFw|cap3=Fight Night Round 2 [Gamecube] Dolphin 4.02 [1080p HD] | |||
}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
Latest revision as of 01:42, 20 February 2024
Fight Night Round 2 is the sequel to EA Sports' Fight Night 2004. It was the only Fight Night game in the series to be released on GameCube. The GameCube version contains the SNES version of Super Punch-Out‼ along with its protagonist as an unlockable character.
Fight Night Round 2 | |
---|---|
Developer(s) | EA Sports |
Publisher(s) | EA Sports |
Platform(s) | GameCube |
Release date(s) | JP September 1, 2005 NA February 28, 2005 EU March 18, 2005 |
Genre(s) | Sports, Boxing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Emulation Information
16:9
Fight Night Round 2 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Problems
VP6 Videos
Fight Night Round 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Manual Texture Sampling | On | Render VP6 video |
Version Compatibility
The graph below charts the compatibility with Fight Night Round 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4 GHz | AMD Radeon HD 6950 | Fight Night Round 2 HD Widescreen Hack | Spartacus |
5.0-4742 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1080 | Playable. FPS are not stable. Game is running between 40-60 FPS in some sections. Needs 'CPU Clock Override' adjustment for constant 60 FPS. VP6 videos are glitchy. For Super Punch Out title, you must be slide to 'Texture Cache Accuracy' setting 'Fast' to 'Safe' to display sprites correctly. | SuperSonic |