Sonic Heroes: Difference between revisions

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{{testing/entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50 FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50 FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=3.0-416|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Consistent 60 FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.|tester=Shonumi}}
{{testing/entry|revision=3.0-416|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Consistent 60 FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.|tester=Shonumi}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4Ghz|GPU=AMD Radeon HD 6850|result=Constant 60 fps. Runs perfectly, no problem.|tester=}}
{{testing/end}}
{{testing/end}}


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