Star Fox Adventures: Difference between revisions

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{{testing/entry|revision=3.5-1282|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Very playable. There are still some weird bugs, sound desyncs are improved but not gone, and other various minor stuff, but it ran 60FPS smooth as butter and played very well with New-AX-HLE.|tester=MaJoR}}
{{testing/entry|revision=3.5-1282|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Very playable. There are still some weird bugs, sound desyncs are improved but not gone, and other various minor stuff, but it ran 60FPS smooth as butter and played very well with New-AX-HLE.|tester=MaJoR}}
{{testing/entry|revision=4.0|OS=Windows 8.0|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Almost perfect. Full speed @ 60FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves the FPS a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox.|tester=knerlington}}
{{testing/entry|revision=4.0|OS=Windows 8.0|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Almost perfect. Full speed @ 60FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves the FPS a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox.|tester=knerlington}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @2.1GHz|GPU=NVIDIA GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30FPS with delayed subtitles. But apart the cinematics, the game was at 45-50FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1GHz|GPU=NVIDIA GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30FPS with delayed subtitles. But apart the cinematics, the game was at 45-50FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-4231|OS=Windows 8.1|CPU=Intel Core i7-4710M @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M |result=Full 1080p @ 60FPS with 2xSSAA, set '''EFB to Texture''' and '''Disable CPU Access''' |tester=Honguito98}}
{{testing/entry|revision=4.0-4231|OS=Windows 8.1|CPU=Intel Core i7-4710M @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Full 1080p @ 60FPS with 2xSSAA, set '''EFB to Texture''' and '''Disable CPU Access''' |tester=Honguito98}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully playable at 1080p @60FPS with 8x anti-aliasing and 3x native internal resolution. Also works perfectly in widescreen with the same settings. Some slowdowns during cutscenes, but video/audio are still in sync all the time.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully playable at 1080p @60FPS with 8x anti-aliasing and 3x native internal resolution. Also works perfectly in widescreen with the same settings. Some slowdowns during cutscenes, but video/audio are still in sync all the time.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-8342|OS=Windows 7|CPU=Intel Core i3-3220 @3.0GHz|GPU=NVIDIA GeForce GT 640|result=Playable until the end, but I had to use save states a lot due to random FIFO overflown errors which interrupts emulation or even causes black screens. Constant use of save states seemed to even had disabled my memory card for the game, so I had to use save states all the way through anyway. The overflow error seems to mostly happen in cutscenes or in front of fuel cells in clusters. There are some minor slow downs here and there, and like always with CPU intense games like this I had to have Skip EFB Access to CPU enabled. I also had issues with flickering shadows, but it's very minor and it could be due to my settings.|tester=Yugix}}
{{testing/entry|revision=4.0-8342|OS=Windows 7|CPU=Intel Core i3-3220 @ 3GHz|GPU=NVIDIA GeForce GT 640|result=Playable until the end, but I had to use save states a lot due to random FIFO overflown errors which interrupts emulation or even causes black screens. Constant use of save states seemed to even had disabled my memory card for the game, so I had to use save states all the way through anyway. The overflow error seems to mostly happen in cutscenes or in front of fuel cells in clusters. There are some minor slow downs here and there, and like always with CPU intense games like this I had to have Skip EFB Access to CPU enabled. I also had issues with flickering shadows, but it's very minor and it could be due to my settings.|tester=Yugix}}
{{testing/end}}
{{testing/end}}