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Progress Continues
We've already had 21606 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeFore GT 525M|result=I'm unable to find the XAudio2 backend at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.|tester=Doubled-revolutions}} | |||
{{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode|tester=Timmy112}} | {{testing/entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode|tester=Timmy112}} | ||
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60 FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}} | {{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60 FPS with DX11 plug-in, 2X AA and OpenCL Enabled|tester=}} |
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