Mario Kart: Double Dash‼

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Mario Kart: Double Dash‼
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Release date(s) JP November 7, 2003
EU November 14, 2003
NA November 17, 2003
AUS November 19, 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (16)
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Mario Kart: Double Dash‼
See also...

Dolphin Forum thread
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Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008, respectively, and by the arcade games in the Mario Kart Arcade GP series.


Lens Flare[edit]

The lens flare effect improperly shines through walls. Enabling "Store EFB Copy to textures only" will disable this effect.

Incorrect Volume Compared to Item Roulette[edit]

When racing, the item roulette, in comparison to the rest of the sounds heard during a race, may not be the correct volume. Use LLE audio to hear the correct audio output. Fixed by 4.0-7286.

Dashing Bug[edit]

When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See issue 5610. Fixed in unknown revision.

Dark Characters/Karts[edit]

In D3D, characters and karts may appear dark at random. Multiplayer increases chances of seeing it, but it can happen anywhere. OpenGL is not affected. See issue 6269. Fixed as of 4.0-2421.

Ghost Desyncs[edit]

Ghosts do not follow the track, hitting walls, going off cliffs, and even going the wrong way. There is no known solution at this time. See issue 6290 and issue 3122. Fixed with 4.0-2729.

Music Stops[edit]

When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use DSP LLE. Fixed with 4.0-1300.


This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available in the Config template's documentation.

Version Compatibility[edit]

The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-8231 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6117 Windows 7 Intel Core i7-930 @ 2.8GHz NVIDIA GeForce GTX 480 Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, Timmy112
r6512 Windows 7 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Fully Playable: 60FPS with DX11 plug-in, 2X AA and OpenCL Enabled
r7232 Mandriva Linux 2010.2 AMD Athlon II X4 620 @ 2.6GHz NVIDIA GeForce 9800 GT Regular performance, speed ranging from 80% e 90%
r7278 Mac OS X Intel Core i5 @ 2.3GHz Intel HD 3000 Almost perfect, 50-60FPS NJP13254
r7442 Windows 7 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 100% Speed, Perfect FHaze
r7482 Windows 7 Intel Core 2 Quad Q8300 @ 3GHz NVIDIA GeForce 9500 GT Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic. Rafaello Fareday
r7484 Windows 7 Intel Core i5-750 NVIDIA GeForce GTX 260 With DirectX11 perfect but bad performance with DX9 TingPing
r7574 Mac OS X 10.6.7 Intel Core 2 Duo T7300 @ 2GHz ATI Mobility Radeon HD 2400 XT Fully playable Arzhur
r7583 Windows 7 Intel Pentium E2200 @ 2.2GHz NVIDIA GeForce 7100 Fully Playable, only 2 or 3 slow downs
r7590 Windows 7 Intel Pentium @ 2GHz AMD Radeon HD 6850 Works fine, but not 100% full speed, maybe 85% thegungames
3.0 Windows 7 AMD Turion 2 M520 @ 2.3GHz ATI Radeon HD 4200 128MB 50-60FPS with dx9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 Timmy112
3.0 Windows 7 Intel Celeron E3300 @ 3.5GHz NVIDIA GeForce GT 240 Works at full speed, 60FPS most of the time. EliasYFGM
3.0 Windows 7 Intel Core i7-2600K @ 3.6GHz Intel HD 3000 After changing audio emulation to LLE recompiler, the game work perfect. 23732
3.0 Windows 7 Intel Core i7-3820QM @ 2.6GHz NVIDIA GeForce GT 650M Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy. Pyro Paper Planes
r7687 Windows Vista Intel Mobile Core 2 Duo T @ 2.26GHz NVIDIA GeForce 9400M Works fine and is playable all time, but with any slowdowns. Samake03
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2GHz NVIDIA GeForce GT 440 Only 20-40FPS, sometimes too slow Endres
r7714 Windows 7 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed
3.0-201 Windows Vista Intel Pentium 4 @ 3.0GHz ATI Radeon X1300 Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower. Doubled-revolutions
3.0-201 Windows 7 Intel Core i5-2410M @ 2.3GHz NVIDIA GeForce GT 525M Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. Doubled-revolutions
3.0-370 Windows 7 Intel Core i7-2600K @ 4.3GHz NVIDIA GeForce GTX 465 Playable: Very minor hitches when loading stages, but perfect 60FPS once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder MarsEdge
3.0-415 Windows 7 Intel Core i5-2300 @ 3GHz NVIDIA GeForce GT 430 Perfect, 60FPS, 100% Speed. MiniBolt
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3GHz ATI Radeon HD 5670 Fully playable, 40~60FPS bruckxd
3.0-692 Windows 7 Intel Core i5-3570K @ 3.4GHz Intel HD Graphics 4000 Fully playable in single-player/2p co-op, 60FPS; FPS halves in split screen; DX9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler. soren121
3.0-692 Windows 7 AMD Phenom II X4 810 Processor ATI Radeon HD 4600 Series The game runs fine with serious slow downs. I get around 20-30FPS in game. After the start up sequence, the game hangs there until you press a button. Goldtex
3.0-735 Windows 7 Intel Core i7-2700K @ 3.5GHz NVIDIA GeForce GTX 580 Perfect Drezus
3.5-78 Windows 7 Intel Core i5-2500K AMD Radeon HD 6870 Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA. Gumphrey
3.5-1391 Windows 8 Intel Core i7-3770 @ 3.4GHz NVIDIA GeForce GT 640 Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches. Doubled-revolutions
3.5-1391 Windows 8 Intel Core i5-3337U @ 1.8GHz Intel HD Graphics 4000 90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races. Doubled-revolutions
3.5-2319 Windows 7 Intel Core i3-2330M @ 2.2GHz Intel HD Graphics 3000 Playable only if using the DPS HLE, which may cause glitching to the audio. Accurate 60FPS. Oddlyoko2K
4.0 Windows 7 Intel Core i7-3930K @ 3.2GHz ATI Radeon 7900 Series Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever. Senistra
4.0 Windows 7 Intel Core i7-3930K @ 4.2GHz NVIDIA GeForce GTX 780 DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation. Techjar
4.0-561 Windows 7 Intel Core i3-2350M @ 2.3GHz Unknown 20FPS, glitchy intro. Serega
4.0-1192 Windows 7 AMD Phenom II X4 640 @ 3.15GHz NVIDIA GeForce 9800 GT Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me. Durandal
4.0-1997 Mac OS X 10.9.3 Intel Core i7-3615QM Intel HD Graphics 4000 Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900. TellowKrinkle
4.0-2103 Windows 8.1 Intel Core i7-4700MQ @ 2.4GHz Intel HD Graphics 4600 Almost always full speed using both DirectX and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller). snesiscool
4.0-3482 Windows 7 Intel Core i7-4710MQ NVIDIA GeForce GTX 860M Perfect. Played at 2x native and with OpenMP hack on, everything else as is Andy
4.0-6027 Windows 7 Intel Pentium e5700 @ 3GHz ATI Radeon HD 5570 Fullspeed most of the time. 60FPS. Atheoi
4.0-6109 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M Switched to LLE sound due to HLE volume issues. Played at 60FPS/60VPS using Direct3D. No issues playing "All Cup Tour". Did not experience the resolved issues in the Problems section. Wildgoosespeeder
4.0-6803 Windows 7 AMD Athlon II X2 250 @ 3GHz NVIDIA GeForce GT 440 Played 'All cups tour', very smooth and fast gameplay, 60 FPS with no problems. Settings i used: DSP LLE, Direct3D, 16:9 AR, 2x IR and enabled Force Texture Filtering. SPARTA
4.0-7725 Windows 7 AMD Phenom II X4 965 @ 3.4GHz NVIDIA GeForce GTX 660 Playable almost perfect. The only small issue I have detected is that the lens flare effect of the sun is shining through walls e.g. in Daisy's ship course. Turning on "Store EFB Copy to textures only" is disabling the lens flare effect completely. This is both present in EUR and US version. Kenny
4.0-7840 Windows 10 Intel Core 2 Quad Q9400 @ 3.6GHz NVIDIA GeForce GTX 660 Perfect as far as I can tell. D3D Backend, HLE and all else defaults Cammelspit

Gameplay Videos[edit]