Mario Kart: Double Dash‼

From Dolphin Emulator Wiki
Jump to: navigation, search
Mario Kart: Double Dash‼
MarioKartDoubleDash.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Release date(s) JP November 7, 2003
EU November 14, 2003
NA November 17, 2003
AUS November 19, 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (16)
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Mario Kart: Double Dash‼
See also...

Dolphin Forum thread
Search Google
Search Wikipedia

Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008, respectively, and by the arcade games in the Mario Kart Arcade GP series.

Contents

[edit] Problems

[edit] Incorrect Volume Compared to Item Roulette

When racing, the item roulette, in comparison to the rest of the sounds heard during a race, may not be the correct volume. Use LLE audio to hear the correct audio output.

[edit] Dashing Bug

When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See issue 5610. Fixed in unknown revision.

[edit] Dark Characters/Karts

In D3D, characters and karts may appear dark at random. Multiplayer increases chances of seeing it, but it can happen anywhere. OpenGL is not affected. See issue 6269. Fixed as of 4.0-2421.

[edit] Ghost Desyncs

Ghosts do not follow the track, hitting walls, going off cliffs, and even going the wrong way. There is no known solution at this time. See issue 6290 and issue 3122. Fixed with 4.0-2729.

[edit] Music Stops

When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use DSP LLE. Fixed with 4.0-1300.

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Audio

Config Setting Notes

DSP Emulator Engine

LLE The types of sounds that play during a race are not the correct volume under HLE.


[edit] Version Compatibility

The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6112 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos