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== Problems == | == Problems == | ||
=== | === Specular Highlights === | ||
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See {{issue|6169}}. | |||
=== Random sounds with HLE === | === Random sounds with HLE === | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|gfxbackend = D3D9 | |||
|gfxbackendnotes = Needed for specular highlights | |||
|efbcopy = Texture | |efbcopy = Texture | ||
|efbcopynotes = Goes blurry if EFB is set to RAM | |efbcopynotes = Goes blurry if EFB is set to RAM |