Sonic Riders: Zero Gravity: Difference between revisions

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== Problems ==
== Problems ==


=== Reflections ===
=== Specular Highlights ===
Water reflections in the Aquatic circuit and on character models are not drawn properly. This was updated in recent revisions, but a remaining issue of overly dark underlying models persists. Refer {{issue|3625}}.
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See {{issue|6169}}.


=== Random sounds with HLE ===
=== Random sounds with HLE ===
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== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend           = D3D9
|gfxbackendnotes          = Needed for specular highlights
|efbcopy                  = Texture
|efbcopy                  = Texture
|efbcopynotes              = Goes blurry if EFB is set to RAM
|efbcopynotes              = Goes blurry if EFB is set to RAM