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(Recents edits were a tad too optimistic, and implied they fixed things they did not. Adjusted.) |
(Swapping EuRGB60 and PAL60) |
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There are ways to prevent the black bar problem. Adding the line "GPUDeterminismMode=fake-completion" to the game's INI file under the [Core] section. This prevents the desync, while causing only a minor performance hit. It can also be worked around by playing in Single Core mode, but that causes a much larger performance hit. Unfortunately, none of these solutions address the underlying shader generation issues, and so stuttering will remain while using these workarounds. See {{issue|4336}} and {{issue|5185}}. | There are ways to prevent the black bar problem. Adding the line "GPUDeterminismMode=fake-completion" to the game's INI file under the [Core] section. This prevents the desync, while causing only a minor performance hit. It can also be worked around by playing in Single Core mode, but that causes a much larger performance hit. Unfortunately, none of these solutions address the underlying shader generation issues, and so stuttering will remain while using these workarounds. See {{issue|4336}} and {{issue|5185}}. | ||
*PAL users can also disable " | *PAL users can also disable "Use PAL60 Mode (EuRGB60)" in the Wii settings to prevent the black bar from appearing. The stuttering during shader generation will remain, however. | ||
{{image|MP1Tri NoSquish.jpg|Correct emulation}} | {{image|MP1Tri NoSquish.jpg|Correct emulation}} | ||
{{image|MP1Tri Squish.jpg|Black bar and squishing|br}} | {{image|MP1Tri Squish.jpg|Black bar and squishing|br}} |