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Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | ||
*D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect | *D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect | ||
*OpenGL - The GLSL merge (3.5-1025) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native. | *OpenGL - The GLSL merge ({{revision|3.5-1025}}) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | {{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | ||
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} | {{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} |