The Legend of Zelda: Twilight Princess (Wii)

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The Legend of Zelda: Twilight Princess (Wii)
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Release date(s) NA November 19, 2006
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
KO August 27, 2009
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4PlayableEdit rating: The Legend of Zelda: Twilight Princess (Wii)
See also...

GameCube Version
Dolphin Forum thread
Search Google
Wikipedia page

In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.

The Wii version is identical to the GameCube version, but is mirrored by design; ie. what is left on the world map in the GC version is right on the Wii. It also uses the Wii remote and supports true widescreen (the GameCube version can be widescreen hacked but the UI is slightly stretched).


[edit] Problems

[edit] Audio Issues

With DSP HLE, background music may play at a low value, sound effects may be too loud, and the music may not play or cut out randomly. Use DSP LLE to correct these sound problems.

[edit] Bloom

Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.

In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:

  • With OpenGL set the game to EFB to Texture, then fire up the game. After it is loaded, open the graphics configuration menu, and the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.

[edit] Sun Rays

Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:

  • D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
  • OpenGL - The GLSL merge (3.5-1025) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.

[edit] Mini Map

With EFB to Texture the minimap will become monochromatic; use EFB to RAM to fix it. Fixed by 4.0-5561, with details in the February Progress Report.

[edit] Hyrule Field Slow Down

As the player progress through the game, Hyrule Field will become progressively slower. See issue 720 and issue 2499. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. Fixed by 4.0-1767.

[edit] D3D11 Darkness

With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem so use OpenGL to avoid it. See issue 5999, fixed in 4.0-1487.

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Config Setting Notes

Skip EFB Access from CPU

Off Fixes aiming issues

EFB Copies

RAM Required for minimap to display color


Config Setting Notes

DSP Emulator Engine

LLE Fixes sound issues

[edit] Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Twilight Princess (Wii) since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6312 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos