Rayman 3: Hoodlum Havoc: Difference between revisions

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== Problems ==
== Problems ==
=== Shadows ===
=== Shadows ===
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines.
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines.<br>
Direct3D backend gets rid of shadows entirely.
Direct3D backend gets rid of shadows entirely.
{{Image|GRHP41-2.png|Shadow Glitch|br}}
{{Image|GRHP41-2.png|Shadow Glitch|br}}