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== Problems == | == Problems == | ||
=== Shadows === | === Shadows === | ||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. | While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines.<br> | ||
Direct3D backend gets rid of shadows entirely. | Direct3D backend gets rid of shadows entirely. | ||
{{Image|GRHP41-2.png|Shadow Glitch|br}} | {{Image|GRHP41-2.png|Shadow Glitch|br}} |
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