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Rayman 3: Hoodlum Havoc
|Rayman 3: Hoodlum Havoc|
|Developer(s)||Ubisoft Paris, Ubisoft Montpellier, Ubisoft Shanghai|
|Release date(s)||NA March 2, 2003|
EU February 21, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Game Boy Advance|
Dolphin Forum thread
Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
Rayman 3: Hoodlum Havoc has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
16:9 Aspect Ratio Fix
Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues.
$16:9 Aspect Ratio Fix [RibShark] 045DAA50 3F800000 045DB898 3F800000 045DB978 3F800000 041418C4 60000000
$16:9 Aspect Ratio Fix [RibShark] 045D9F70 3F800000 045DADB8 3F800000 045DAE98 3F800000 04141830 60000000
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz [Ralf] 040A4080 38600000 04225558 00000014
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0-201||Windows 7||Intel Core i7-2600K @ 4.7 GHz||AMD Radeon HD 6970||Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)||SpiritsChannel|
|3.0-243||Windows 8||Intel Core i5-3470 CPU @ 3.20 GHz||NVIDIA GeForce GTX 660 Ti||Pal version, almost perfect, 1080p||MaxT|
|3.0-458||Windows 7||Intel Core Duo 2 E6550 @ 2.33 GHz||AMD Radeon HD 6450||1080p PERFECT!||VictorSagat|
|3.0-758||Windows 7||AMD Athlon II 4X 635 @ 3 GHz||NVIDIA GeForce GTX 480||Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.||ALLEN2|
|4.0-291||Fedora 20||AMD Phenom II X6 1090T||NVIDIA GeForce GTX 650 Ti||50+ FPS. works great.||fast_rizwaan|
|4.0-6112||Windows 7||Intel Core i7-3770K @ 3.5 GHz||NVIDIA GeForce GTX 770||Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.||Mangaman1001|
- Ubisoft Paris (Developer)
- Ubisoft Montpellier (Developer)
- Ubisoft Shanghai (Developer)
- Ubisoft (Publisher)
- Rayman (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games