The Legend of Zelda: The Wind Waker: Difference between revisions

5.0 fixed issues clean-up
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== Problems ==
== Problems ==
=== {{s}}Pictobox Sidequest{{/s}} ===
With the Direct3D backend, Lenzo fails to acknowledge any pictures of the couple for the 3rd exercise. Use the OpenGL backend for this sidequest.  It is unknown when this bug was fixed, but it is verified as working on {{revision|4.0-8143}}.
=== {{s}}Windfall Crashes{{/s}} ===
Versions after {{revision|4.0-7528}} use VS2015 for Windows builds. Unfortunately this created a crash when entering Windfall Island, as well as after the cutscene at the end of the first visit to the Forsaken Fortress or when sailing towards the island. See {{Issue|8930}}. Fixed by {{revision|4.0-8026}} for Windows 8, 8.1, and 10, and fixed by {{revision|4.0-8032}} for Windows 7.
=== {{s}}Sound Problems{{/s}} ===
Since {{revision|4.0-1300}}, sound and music will no longer cut out with DSP HLE, and the Jingle hangs are gone. However various volume and pitch issues remain, and there are audio glitches with climbing ladders. Use [[DSP LLE]] for perfect audio. DSP HLE should be perfect/near perfect as of the New-Zelda-HLE rewrite in {{revision|4.0-7286}}.
=== {{s}}Hang After Final Cutscene{{/s}} ===
When ending the game and the screen goes black and the emulation hangs; thus making it impossible to create a game file for the slightly changed "second run" of the game.
This can could be fixed by replacing the end_st_epilogue.thp (located in the "thpdemo" folder of your ZWW Iso-file) with another thp file of a game through a tool like "GC-Tool". The easiest way is to just pick the file "title_loop.thp" which is located in the same folder as the original file. After defeating Ganondorf again the "demo" of ZWW will play instead of the credits, but at the end of it you should get back to the menu and be able to create a file for the "second run". Fixed by {{revision|4.0-6741}}.
=== {{s}}Tingle Tuner{{/s}} ===
GBA Link is partially emulated since {{revision|6059}} and requires a dump of GBA BIOS and VBA-M with joy bus options. Unfortunately, in Wind Waker it tends not to detect the GBA at all and will ask you to disconnect it if it even gets that far. Fixed by {{revision|4.0-5899}}.


==={{s}}Pink Water Highlights at Night{{/s}} ===
==={{s}}Pink Water Highlights at Night{{/s}} ===
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{{image|Wind Waker Pink Water Bug1.jpg|Pink water highlights}}
{{image|Wind Waker Pink Water Bug1.jpg|Pink water highlights}}
{{image|Wind Waker Pink Water Bug2.jpg|Proper emulation|br}}
{{image|Wind Waker Pink Water Bug2.jpg|Proper emulation|br}}
=== {{s}}Black/Gray Screens{{/s}} ===
A black/gray screen crash may occur after certain events in the game. To fix them use [[DSP LLE]]. Fixed by {{revision|4.0-1300}}.
=== {{s}}Dragon Roost Heat Effect{{/s}} ===
The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Fixed as of {{revision|4.0-593}}. Older versions of Dolphin can use the workarounds below.
*The following Action Replay code disable the fullscreen heat effect in the Dragon Roost areas. Be sure in the general config page to enable cheats, otherwise this won't work. Use the code that matches your version.
**NTSC (GZLE01) - '''003F6B2A 00000000'''
**PAL (GZLP01) - '''003FE32A 00000000'''
*The glitches can be fixed by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling '''Freelook''' in the Graphics -> Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game than disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.
See {{Issue|2338}}.
{{image|HeatBlur.GIF|Infamous problem and old solution before proper fix|br}}
=== {{s}}Fire Effect Doubling{{/s}} ===
The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of {{revision|4.0-593}}, details of the fix are available in the [https://dolphin-emu.org/blog/2014/01/06/old-problem-meets-its-timely-demise An Old Problem Meets Its Timely Demise] blog post. Older versions of Dolphin can use the workaround below.
*Using [http://www.mediafire.com/?lchrfqaidbz6kko this custom texture] for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe). To get this fix to work in other versions, change the GameID for the folder and the texture from "GZL'''E'''01" (NTSC), to "GZL'''P'''01" (PAL) or "GZL'''J'''01" (Japan).
{{image|Windwakerfireglitch.png|Example of the fire effect doubling}}
{{YouTube|se8N65xyq6c|The Ongoing Quest for the true Wind Waker HD|br}}


== Enhancements ==
== Enhancements ==