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Progress Continues
We've already had 21639 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
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== Graphics == | == Graphics == | ||
=== Backend === | |||
Depending of the game and the graphics card: OpenGL or Direct3D11 will have better performance. It is required that your graphic card supports at least OpenGL 3.3+ and/or Direct3D10.1+. Vulkan and Direct3D12 are still in experimental phase and they are still not recommended. | |||
* '''Internal Resolution''' - "Auto - (Multiple of 640x528)" is recommended. If emulation suffers from slowdowns when going to fullscreen, change it to "1x Native (640x528)", and go up from there until you can find the highest setting without slowdown. | * '''Internal Resolution''' - "Auto - (Multiple of 640x528)" is recommended. If emulation suffers from slowdowns when going to fullscreen, change it to "1x Native (640x528)", and go up from there until you can find the highest setting without slowdown. | ||
* '''Skip EFB Access from CPU''' can provide a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some games and removing effects. It should be ok to use, but be careful with it. | * '''Skip EFB Access from CPU''' can provide a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some games and removing effects. It should be ok to use, but be careful with it. |
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