Metroid Prime 3: Corruption (Wii): Difference between revisions

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{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}


=== The Black Bar ===
=== <s>The Black Bar</s> ===
 
If the CPU and GPU threads of Dolphin desync too much during lag, a black bar may show up at the bottom of the screen.  It takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.  Because shader compilation stuttering is the main cause for these desyncs on a powerful computer, enabling Hybrid Mode Ubershaders or Exclusive Mode Ubershaders should help with preventing this issue.  Enabling Single Core will remove any risk of this issue occurring. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
If the CPU and GPU threads of Dolphin desync too much during lag, a black bar may show up at the bottom of the screen.  It takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.  Because shader compilation stuttering is the main cause for these desyncs on a powerful computer, enabling Hybrid Mode Ubershaders or Exclusive Mode Ubershaders should help with preventing this issue.  Enabling Single Core will remove any risk of this issue occurring.


{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 NoSquish.jpg|Correct emulation}}
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|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Needed to avoid visor issues
|efb2texonlynotes = Needed to avoid visor issues
|xfb = Virtual
|xfbnotes = Needed to prevent the black bar
|enablespeakerdata      = Off
|enablespeakerdata      = Off
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
|enablespeakerdatanotes = Causes constant Wii Remote disconnects