The Simpsons Hit & Run: Difference between revisions

Add testing entry
(Add testing entry)
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{{testing/entry|revision=5.0-1569|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.4 GHz|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.|tester=Shmilly}}
{{testing/entry|revision=5.0-1569|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.4 GHz|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.|tester=Shmilly}}
{{testing/entry|revision=5.0-3489|OS=Windows 8.1|CPU=Intel Core i5 6400 @ 2.7 GHz|GPU=AMD Radeon RX 480|result=Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.|tester=Raven Kujikawa}}
{{testing/entry|revision=5.0-3489|OS=Windows 8.1|CPU=Intel Core i5 6400 @ 2.7 GHz|GPU=AMD Radeon RX 480|result=Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.|tester=Raven Kujikawa}}
{{testing/entry|revision=5.0-19280|OS=Windows 11|CPU=AMD Ryzen 9 7900X @ 4.7 GHz|GPU=AMD Radeon RX 7900 XT|result=6x Native Resolution (4K) with 8xMSAA. Game hangs for around 30 seconds at the initial copyright screen. Loading screens are very stuttery. Gameplay is able to maintain 60FPS, but can be occasionally choppy. Game can be fully completed nonetheless.|tester=DanielMYT7}}
{{testing/end}}
{{testing/end}}