The Simpsons Hit & Run

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The Simpsons Hit & Run
Simpsons Hit And Run.jpg
Developer(s) Radical Entertainment
Publisher(s) Vivendi Games
Series The Simpsons
Platform(s) GameCube
Release date(s) NA September 16, 2003
EU October 31, 2003
Genre(s) Action-adventure, Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The Simpsons Hit & Run
See also...

Dolphin Forum thread
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Explore Springfield as your favorite Simpsons characters in The Simpsons: Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.



Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994


16:9 Aspect Ratio Fix


$16:9 Widescreen 
04004600 C002A604
04004604 C09F0014
04004608 FC002040
0400460C 4082000C
04004610 C002A608
04004614 EC630032
04004618 48220508
04041A5C 38600001
04224344 C002A60C
04224B1C 4BDDFAE4
044786B0 3FAAAAAB
04479F28 3FA33333


$16:9 Widescreen
04004600 C002A604
04004604 C09F0014
04004608 FC002040
0400460C 4082000C
04004610 C002A608
04004614 EC630032
04004618 4822076C
04041A88 38600001
042245A8 C002A60C
04224D80 4BDDF880
04478D08 3FAAAAAB
0447A588 3FA33333

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

0404A3A0 38A001E0
04067D74 38C001E0
04276C38 48000008
04276CD0 38000014
04276F64 48000008


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21152 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
Unknown Revision Mac OS X 10.7.2 Intel Core i5-2500K @ 2.3 GHz ATI Radeon HD 3000 Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS
3.0-177 Windows 7 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce 8800 GT 60FPS. Prior versions get stuck at the loading screen.
3.5-367 Windows 7 Intel Core i5-3350p @ 3.1 GHz NVIDIA GeForce GTX 650 Ti Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference. Kilobytez95
4.0-5099 Windows 8.1 Intel Pentium G3258 @ 4.5 GHz AMD Radeon R9 270X Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.
5.0-rc-0 Windows 8.1 Intel Core i5-4690K @ 3.5 GHz NVIDIA GeForce GTX 980 Ti Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above. FlashMarsh
5.0 Windows 10 Intel Core i7-2600 @ 3.5 GHz NVIDIA GeForce GTX 960 60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen Nikeymikey
5.0-1569 Windows 10 Intel Core i7-6700K @ 4.4 GHz NVIDIA GeForce GTX 1080 1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay. Shmilly
5.0-3489 Windows 8.1 Intel Core i5 6400 @ 2.7 GHz AMD Radeon RX 480 Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing. Raven Kujikawa
5.0-19280 Windows 11 AMD Ryzen 9 7900X @ 4.7 GHz AMD Radeon RX 7900 XT 6x Native Resolution (4K) with 8xMSAA. Game hangs for around 30 seconds at the initial copyright screen. Loading screens are very stuttery. Gameplay is able to maintain 60FPS, but can be occasionally choppy. Game can be fully completed nonetheless. DanielMYT7

Gameplay Videos