Metroid Prime 3: Corruption (Wii): Difference between revisions

m
no edit summary
mNo edit summary
Line 41: Line 41:
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, D3D11 second, and D3D9 the least. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time.


=== Bloom Offset ===
=== Bloom Offset ===
Line 46: Line 49:
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, D3D11 second, and D3D9 the least. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time.


=== Dot ===
=== Dot ===