5,503
edits
Progress Continues
We've already had 21664 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(Need to provide a page indicating what the defaults are more clearly.) |
(Using newer terminology for Disable Alpha) |
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{{#if:{{{fastdepth|}}}|{{!}}{{Hover|Uses a less accurate method of depth calculation for a speedup (On, Off)|'''Fast Depth Calculation'''}}{{!!}}{{{fastdepth|}}}{{!!}}{{{fastdepthnotes|}}}}} | {{#if:{{{fastdepth|}}}|{{!}}{{Hover|Uses a less accurate method of depth calculation for a speedup (On, Off)|'''Fast Depth Calculation'''}}{{!!}}{{{fastdepth|}}}{{!!}}{{{fastdepthnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{disablealpha|}}}|{{!}}{{Hover| | {{#if:{{{disablealpha|}}}|{{!}}{{Hover|Disables emulation of destination alpha, which is used in many games for graphical effects. (On, Off)|'''Disable Destination Alpha'''}}{{!!}}{{{disablealpha|}}}{{!!}}{{{disablealphanotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{opencl|}}}|{{!}}{{Hover|Offloads texture decoding to the GPU using OpenCL, experimental (On, Off)|'''OpenCL Texture Decoder'''}}{{!!}}{{{opencl|}}}{{!!}}{{{openclnotes|}}}}} | {{#if:{{{opencl|}}}|{{!}}{{Hover|Offloads texture decoding to the GPU using OpenCL, experimental (On, Off)|'''OpenCL Texture Decoder'''}}{{!!}}{{{opencl|}}}{{!!}}{{{openclnotes|}}}}} |