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{{Infobox VG | {{Infobox VG | ||
|title | |title = Super Smash Bros. Melee | ||
|image | |image = [[File:SuperSmashBrosMelee.jpg|300px]] | ||
|developer | |developer = HAL Laboratory | ||
|publisher | |publisher = Nintendo | ||
|series | |series = ''Super Smash Bros.'' | ||
|genre | |genre = Fighting, Platformer | ||
|modes | |modes = Single-player, Multiplayer | ||
|platforms | |platforms = [[Gamecube|Nintendo GameCube]] | ||
|media | |media = GameCube Optical Disc | ||
|compatibility = {{ratings|name=Super Smash Bros. Melee}}}} | |input = GameCube Controller | ||
|compatibility = {{ratings|name=Super Smash Bros. Melee}} | |||
}} | |||
'''''Super Smash Bros. Melee''''', known in Japan as ''Dairantō Smash Brothers Deluxe'', often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game ''Super Smash Bros.'', and the predecessor to the 2008 Wii game ''[[Super Smash Bros. Brawl]]''. HAL Laboratory developed the game, with Masahiro Sakurai as head of production. | '''''Super Smash Bros. Melee''''', known in Japan as ''Dairantō Smash Brothers Deluxe'', often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the [[Gamecube|Nintendo GameCube]] shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 [[Nintendo 64]] game ''[[Super Smash Bros.]]'', and the predecessor to the 2008 [[Wii]] game ''[[Super Smash Bros. Brawl]]''. HAL Laboratory developed the game, with Masahiro Sakurai as head of production. | ||
== Problems == | == Problems == |
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