Tales of Symphonia: Difference between revisions

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== Problems ==
== Problems ==


=== Double Image ===
=== Skit and Dialog Textures ===
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear.
 
=== D3D Cutscene Rendering Issue ===
Some cutscenes have rendering issues with the D3D graphics backend. Use OpenGL to solve this issue.
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}
 
=== Cannot push/pull blocks in certain situations ===
If using a keyboard, it may be impossible to push or pull blocks in some instances of the game. To fix it, assign a key to Main Stick Modifier in the GCPad settings, and hold that key while moving towards the block to get a prompt to push/pull it.
 
== Enhancements ==
 
=== Reduce Double Image ===
The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying.
The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying.


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*Applying it to Disc1 will also apply it to Disc2 since they share the same GameID.
*Applying it to Disc1 will also apply it to Disc2 since they share the same GameID.


{{image|TalesofSymphonia ProjectionHackOff.jpg|Projection Hack off (proper emulation)}}
{{image|TalesofSymphonia ProjectionHackOff.jpg|Projection Hack off (proper emulation)}}
{{image|TalesofSymphonia ProjectionHackOn.jpg|Projection Hack on|br}}
{{image|TalesofSymphonia ProjectionHackOn.jpg|Projection Hack on|br}}
=== Skit and Dialog Textures ===
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear.
=== D3D Cutscene Rendering Issue ===
Some cutscenes have rendering issues with the D3D graphics backend. Use OpenGL to solve this issue.
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}
=== Cannot push/pull blocks in certain situations ===
If using a keyboard, it may be impossible to push or pull blocks in some instances of the game. To fix it, assign a key to Main Stick Modifier in the GCPad settings, and hold that key while moving towards the block to get a prompt to push/pull it.


== Configuration ==
== Configuration ==
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