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== Emulation Information == | == Emulation Information == | ||
=== Powersliding Glitch === | === Powersliding Glitch === | ||
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042 | When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}. | ||
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered}} | {{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered}} | ||
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin}} | {{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin}} | ||
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=== Custom Cars === | === Custom Cars === | ||
If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240 | If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}. | ||
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | {{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | ||
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. This is a great case where having MD5 information for good dumps on the Wiki pages would be beneficial. --> | <!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. This is a great case where having MD5 information for good dumps on the Wiki pages would be beneficial. --> | ||
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=== {{s}}Story Mode Cutscenes Blackscreen{{/s}} === | === {{s}}Story Mode Cutscenes Blackscreen{{/s}} === | ||
As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914 | As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}. | ||
=== {{s}}MMU Speed Hack{{/s}} === | === {{s}}MMU Speed Hack{{/s}} === |