5,502
edits
Progress Continues
We've already had 21639 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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m (Oops, there are ways fix desyncs without stopping (not easy so not covering that here). Just removed a bit of the first QandA.) |
(→Requirements and Known Bugs: Forgot one) |
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*Dual Core can cause desyncs, single core is required. | *Dual Core can cause desyncs, single core is required. | ||
*ISOs must have the same hash, with matching region and version. | *ISOs must have the same hash, with matching region and version. | ||
*Memory Cards need to be synchronized or disabled | *Memory Cards need to be synchronized or disabled. | ||
*[[DSP LLE]] may desync if slowdown occurs, HLE in {{revision|3.5-1154}} and later is recommended for most games. | *[[DSP LLE]] may desync if slowdown occurs, HLE in {{revision|3.5-1154}} and later is recommended for most games. | ||
*Frame Limiter cannot be set to Audio. | |||
*Only games that use GameCube controllers work with Netplay. Wiimotes, real or emulated, cannot be used. | *Only games that use GameCube controllers work with Netplay. Wiimotes, real or emulated, cannot be used. | ||
*32bit builds cannot sync with 64bit builds, due to timing differences. But builds can sync between operating systems. | *32bit builds cannot sync with 64bit builds, due to timing differences. But builds can sync between operating systems. |