Netplay Guide: Difference between revisions

m (Oops, there are ways fix desyncs without stopping (not easy so not covering that here). Just removed a bit of the first QandA.)
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*Dual Core can cause desyncs, single core is required.
*Dual Core can cause desyncs, single core is required.
*ISOs must have the same hash, with matching region and version.
*ISOs must have the same hash, with matching region and version.
*Memory Cards need to be synchronized or disabled
*Memory Cards need to be synchronized or disabled.
*[[DSP LLE]] may desync if slowdown occurs, HLE in {{revision|3.5-1154}} and later is recommended for most games.
*[[DSP LLE]] may desync if slowdown occurs, HLE in {{revision|3.5-1154}} and later is recommended for most games.
*Frame Limiter cannot be set to Audio.
*Only games that use GameCube controllers work with Netplay. Wiimotes, real or emulated, cannot be used.
*Only games that use GameCube controllers work with Netplay. Wiimotes, real or emulated, cannot be used.
*32bit builds cannot sync with 64bit builds, due to timing differences. But builds can sync between operating systems.
*32bit builds cannot sync with 64bit builds, due to timing differences. But builds can sync between operating systems.