79,231
edits
Progress Continues
We've already had 21646 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i5-460M @ 2.53GHz|GPU=Intel HD Graphics(Core i5) 1.3Gb|result=Playable. Just a minor sound glicht in codec conversation and cutscenes, but gamemplay is good.|tester=Fox zero}} | {{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i5-460M @ 2.53GHz|GPU=Intel HD Graphics(Core i5) 1.3Gb|result=Playable. Just a minor sound glicht in codec conversation and cutscenes, but gamemplay is good.|tester=Fox zero}} | ||
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Slow in a lot of areas. Shutters. Audio glitches. I really question what kind of drugs I was on to comment that this worked really well on revision 373.|tester=jedivulcan}} | {{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.4|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Slow in a lot of areas. Shutters. Audio glitches. I really question what kind of drugs I was on to comment that this worked really well on revision 373.|tester=jedivulcan}} | ||
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2. | {{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.83GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Full speed gameplay with accurate vbeam emulation enabled. FPS is heavily CPU dependent, but constant enough to be very playable. The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.|tester=Whall005}} | ||
{{testing/entry|revision=3.0-739|OS=Windows 7 x64|CPU=AMD FX 4100 @ 4.22GHz|GPU=nVidia GeForce GT 520|result=Full speed gameplay with accurate vbeam emulation enabled. FPS 59.9-60 FPS at all times with no decrease, 1600x900 resolution and default settings The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.|tester=}} | {{testing/entry|revision=3.0-739|OS=Windows 7 x64|CPU=AMD FX 4100 @ 4.22GHz|GPU=nVidia GeForce GT 520|result=Full speed gameplay with accurate vbeam emulation enabled. FPS 59.9-60 FPS at all times with no decrease, 1600x900 resolution and default settings The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.|tester=}} | ||
{{testing/entry|revision=3.0-844-newaxhle|OS=Windows 7 x64 SP1|CPU=Intel Core i5-2500K @ 3. | {{testing/entry|revision=3.0-844-newaxhle|OS=Windows 7 x64 SP1|CPU=Intel Core i5-2500K @ 3.7GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Perfect emulation, no crashes, full speed the hole time. MMU speed hack needed to boot correctly into the game. EFB copies to RAM not texture to fix thermal goggles issue. Disable widescreen hack to avoid double images in cutscenes. | ||
Important: to avoid sound cutoffs, do the following: | Important: to avoid sound cutoffs, do the following: | ||
VBEAM accurate emulation turned ON in rom settings | VBEAM accurate emulation turned ON in rom settings |