| Progress continues
Dolphin's developers have been hard at work moving Dolphin forward since 4.0.2. The Dolphin Blog provides updates on Dolphin's recent progress.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Metal Gear Solid: The Twin Snakes
|Metal Gear Solid: The Twin Snakes|
|Developer(s)||Silicon Knights, Konami|
|Release date(s)|| NA March 9, 2004|
JP March 11, 2004
EU March 26, 2004
|Input methods||GameCube Controller|
|GameIDs||GGSEA4, GGSJA4, GGSPA4|
Metal Gear Solid: The Twin Snakes is a stealth action video game. The Twin Snakes is a remake of Metal Gear Solid, developed and first published by Konami in 1998. The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using most of the original English voice cast.
Codec Screen Defects
The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While VirtualXFB will display it correctly after setting it to RealXFB, this only lasts for one loading zone, then you would have to toggle RealXFB again to make VirtualXFB work again. In order to avoid the bug altogether, enable RealXFB. This is a minor defect, and enabling RealXFB causes the game to render at native resolution, so use at your own discretion.
On startup, several of the below two messages appear. Disable "Use Panic Handlers" to hide these messages.
- BackPatch: Base reg not RBX, Attempted to access 3f47e054
- BackPatch: currently only supports reads, Attempted to write to 3f47e054
This does not seem to happen on proper dumps of the game. If you are seeing this issue in the latest builds of Dolphin, try redumping your game.
During the Cyborg Ninja and Psycho Mantis fights, a glitch may occur that prevents you from damaging the bosses. The bosses may also get stuck in a loop. There is no known solution to these problems; the only way around it is to keep trying, and you should eventually be able to beat them. These bugs were not able to be reproduced inbut were likely fixed a long time before that.
With EFB Copies to Texture Only, wearing the Thermal Goggles turns the whole screen blue, making it impossible to see both in first and third person modes. Disable EFB Copies to Texture Only to fix it. Fixed in OpenGL and D3D separately during when Paletted EFB Copy Support was added.
Enable 60Hz Mode [Ralf] BV4M-0070-2QY55 PPPF-YKUA-27R9T FYCF-8037-4BVQ5
Requires hex iso editing.
3f800000 3f955555 bf800000 to 16:9 3f400000 3f955555 bf800000
If you don't know how to do this, here's a quick tutorial. You can use a program such as HxD. You can download it at this link - fifth version from the top.
Put the .iso in HxD (drag and drop). Control + F to open the Find menu, and change Datatype to hex values.
3f800000 3f955555 bf800000
The values will be highlighted.
Highlight the "80" near the beginning, right after the 3F, and change it to "40". Essentially, you're only changing ONE number.
Then go to File > Save. A backup will be created where the .iso is, but you won't need it, so delete it. Exit HxD.
Repeat the process with the .iso of Disc 2, and you should be good.
16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf] WWQV-KR4R-21DY1 T63Z-N1G5-QFXXD 2K34-VEAK-6Y42Z WN56-AVP6-GV36R 16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf] 3X9B-C20Z-YK9VQ 9UAQ-8YNR-AG857 C47H-HVMY-GMTX9 G37P-5CG1-ERDWA M8M8-JVZP-KN7F8 T10V-HR3K-BDUZN WP2H-U7P0-CJYET
PTR - Pointer code type version
ASM - Assembly instructions version (might be more compatible with Dolphin emulator, Nintendont etc.)
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available in the Config template's documentation.
|Off||Fix Thermal Goggles|
|LLE||Prevents audio crashes|
The graph below charts the compatibility with Metal Gear Solid: The Twin Snakes since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo E7300||NVIDIA GeForce 9600 GT||No Problems|
|Windows 7||Intel Pentium E6300 @ 3.3GHz||ATI Radeon HD 4850||Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles.||axfelix|
|Windows 7||Intel Pentium E5300 @ 2.6GHz||ATI Radeon HD 5450||Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS--> 60% speed with DX9 plug-in||Markon89|
|Windows 7||Intel Core 2 Duo P7450 @ 2.13GHz||NVIDIA GeForce G210M||Bad, working better in OpenGL mode. Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown; minor sound glitches and nano-communication background texture generally turns in a bad, green color||bfrheostat|
|Windows 7||Intel Core 2 Duo E7400 @ 2.8GHz||NVIDIA GeForce 9600 GT||Speed 70-100% FPS 25-50 DX9 plugin, good emulation and very playable||Licous|
|Windows 7||Intel Core i7-920 @ 4.8GHz||NVIDIA GeForce GTX 480||No problem but very big crash in cutscene||YaruM|
|Windows 7||AMD Phenom II 1055t @ 3.5GHz||AMD Radeon HD 6870||Fully Playable 55-60FPS with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled.|
|Windows 7||AMD Athlon X3 455 @ 3.5GHz||AMD Radeon HD 6850||Above average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPS||otomo|
|Windows 7||AMD Phenom II X4 955 @ 3.2GHz||ATI Radeon HD 5770||Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS||0005|
|Windows 7||Intel Core 2 Duo T9400||NVIDIA GeForce 9800M GTS||No Problems, but only 35-60FPS!|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce 470 GTX||Playable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesn't fix this. 50-60FPS|
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Playable. 47-60FPS. Little to no slowdown during the introduction or first section of the game in the heliport.||jedivulcan|
|Windows 7||Intel Core 2 Duo E8500 @ 4.23GHz||NVIDIA GeForce GTX 285 2GB||Playable. Mostly smooth, with occasional slowdown. Music cuts out frequently, sometimes permanently, and sound and music crackles.||Lycan|
|Windows 7||Intel Core i7-2600K @ 3.40GHz||NVIDIA GeForce GTX 580 1.5GB||Full speed gameplay, but cutscenes freeze after a few seconds and the sound is glitchy. Though I'm using the default Dolphin download with no modifications whatsoever.||Gwame|
|Windows 7||Intel Core i5-460M @ 2.53GHz||Intel HD Graphics(Core i5) 1.3Gb||Playable. Just a minor sound glicht in codec conversation and cutscenes, but gamemplay is good.||Fox zero|
|Mac OS X 10.7.4||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Playable. Slow in a lot of areas. Shutters. Audio glitches. I really question what kind of drugs I was on to comment that this worked really well on revision 373.||jedivulcan|
|Windows 7||Intel Core 2 Quad Q9550 @ 2.83GHz||NVIDIA GeForce GTX 580 1.5GB||Full speed gameplay with accurate vbeam emulation enabled. FPS is heavily CPU dependent, but constant enough to be very playable. The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.||Whall005|
|Windows 7||AMD FX 4100 @ 4.22GHz||NVIDIA GeForce GT 520||Full speed gameplay with accurate vbeam emulation enabled. FPS 59.9-60FPS at all times with no decrease, 1600x900 resolution and default settings The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.|
|Windows 7 SP1||Intel Core i5-2500K @ 3.7GHz||NVIDIA GeForce GTX 580 1.5GB||Perfect emulation, no crashes, full speed the hole time. MMU speed hack needed to boot correctly into the game. EFB copies to RAM not texture to fix thermal goggles issue. Disable widescreen hack to avoid double images in cutscenes.
Important: to avoid sound cutoffs, do the following: VBEAM accurate emulation turned ON in rom settings DSP recommended: NEW AX HLE 3.0.844 Framerate limit to: Audio not Auto(with "Limit by FPS" turned on to avoid audio faster than video as in lips desynched with audio). Audio backend: XAUDIO2 If still experiencing sound stuttering, try PAL version of the game, have tried both NTSC and PAL, and Pal is better in regards of avoiding sound stuttering. ONLY slowdown is in cutscenes that have real footage but there are only four of them and they are short.
|Windows 8||Intel Core i5-2500 @ 3.3GHz||NVIDIA GeForce GTX 660||Perfect emulation, No Problems, 60FPS! Internal Resolution = "Auto (Window Size)" 1920x1080p.||Cronö|
|Windows 7||Intel Core i5 @ 2.7GHz||ATI Radeon HD 5750||Better than previous builds "out of the box". Stable and 30FPS. Slight audio cracking and popping.||TonyTheTerrible|
|Windows 10||Intel Core i3-2110 CPU @ 3.10 GHz||NVIDIA GeForce GTX 650 2 GB||The only revision I could use to get this game to a playable state, as of the time I typed this. Near-flawless cutscenes with occasional slowdown. Gameplay near-flawless, but subject to slowdown when left on long enough and/or in a gun fight with enough people shooting at you. LLE to prevent cutscene crashes, though using HLE, crashes are much less common than other revisions, but not unheard of. Tested until the end of the cutscenes after fighting Ocelot. The only Live-action sequence during said cutscene (When Baker explains how the nuclear waste is being stored away poorly) is prone to slowdowns/audio cutting off every few seconds and video freezes. Subtitles keep going as normal however, so it stays bearable. Restart the game frequently, as the audio becomes progressively more static.||Pokefrazer|
|Windows 8||AMD Phenom II X4 955 @ 3.4GHz||AMD Radeon HD 6950 2GB||Full speed gameplay, perfect gameplay. FPS stable at 50-52FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2.||Alexbeav|
|Windows 7||Intel Core i7-4710MQ @ 3.4GHz||NVIDIA GeForce GTX 860M||Perfect all the way through save for some crackling audio and jerky framerate during certain live-action footage. Tested at 2X native with the OpenMP hack on. All other options on default.||Andy|
|Windows 7||Intel Core i7-920 @ 2.67GHz||ATI Radeon HD 5850||Full speed. But there are a few cases where there's annoying bugs/crashes. In particular is the fight with the stealth soldiers in the elevator. They will most of the time end up not spawning at all, causing you to reload multiple times until they do. Another thing I'm currently stuck at is the fight with Vulcan Raven (2nd battle, inside the frozen hangar). It crashes the emulator the moment Raven starts to shoot his minigun.||Ryudo|
|Windows 7||Intel Core i3-2120 @ 3.2GHz||Intel HD 2000||Always full speed emulation @ native resolution. A few minor glitches: Quickly appearing green lines on title screen, cracking sound while saving, graphical bugs after climbing the ladder which leads to the roof of Comm. Tower B, cutscenes showing real-life footage run too slow (just video, audio is fine), one cutscene with real-life footage leads to video and audio bugs (the cutscene with Liquid explaining the Gulf War Syndrom) hack-settings used: Skip EFB-Access=off, ignore format changes=on, EFB-Copies=RAM+activate cache, External Frame Buffer=real||Boltek|
|Windows 7||AMD FX-8350 @ 4.0GHz||NVIDIA GeForce GTX 750||Near Flawless emulation. 60FPS at 4x Native. Use configs above to eliminate any problems with the emulation.||Combatheros|
|Windows 7||AMD Phenom II X4 965 @ 3.4GHz||NVIDIA GeForce GTX 760||Near perfect. OpenGL Backend, 60FPS 1920x1080 3x Native. Anti-Aliasing + Anisotropic Filtering. Store EFB Copies to Texture Only (Store EFB Copies to RAM caused Codec Green Screen for me) Audio = DSP LLE recompiler. Everything else Default.||BaKoFFiCeR|