Pokémon Colosseum: Difference between revisions

Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code
(Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code)
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'''''Pokémon Colosseum''''' ('''''ポケモンコロシアム''''', '''''Pokémon Koroshiamu''''') is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the [[Nintendo GameCube]]. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.
'''''Pokémon Colosseum''''' ('''''ポケモンコロシアム''''', '''''Pokémon Koroshiamu''''') is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the [[Nintendo GameCube]]. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.


Those that preordered the game received the [[Pokémon Colosseum Bonus Disc]].
Those that pre-ordered the game received the [[Pokémon Colosseum Bonus Disc]].
 
== Patches ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
===== NTSC[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2024] =====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
69T0-X28N-2CHDX
X65G-MMZN-7K1TK
8V91-F8V1-JCPJG
41UQ-WKVU-9Y6U1
A7T2-CHR0-KKYXD
11YG-K129-R6ZZM</pre>
 
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2023] =====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
73DY-0QDQ-Q8K0E
3FVE-MJ4R-JMUV2
8V91-F8V1-JCPJG
HJ85-0VRE-PAP2K
BYG0-WN2F-CYK3F
PUAR-V8DJ-YRP7H</pre>
 
===== PAL (German)[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2022] =====
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
ANED-QC80-5C16D
3FVE-MJ4R-JMUV2
8V91-F8V1-JCPJG
HJ85-0VRE-PAP2K
BYG0-WN2F-CYK3F
PUAR-V8DJ-YRP7H</pre>


== Problems ==
== Problems ==
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{{testing/entry|revision=3.0-911|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}}
{{testing/entry|revision=3.0-911|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS|tester=bigfeh}}
{{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce 9800 GT|result= Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x anti-aliasing, 2x anisotropic filtering + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}}
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