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mNo edit summary |
(add arbitrary mipmap detection) |
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{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
{{{arbmipmap|}}} | |||
{{{skipcpuefbaccess|}}} | {{{skipcpuefbaccess|}}} | ||
{{{formatchanges|}}} | {{{formatchanges|}}} | ||
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{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
{{{arbmipmap|}}} | |||
{{{skipcpuefbaccess|}}} | {{{skipcpuefbaccess|}}} | ||
{{{formatchanges|}}} | {{{formatchanges|}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}} | {{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}} | ||
{{!}}- | |||
{{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}} | |||
{{!}}- | {{!}}- | ||
{{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}} | {{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}} |
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