User talk:Xerxes

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Feel free to talk (most likely to me) here about whatever. Problems, concerns, anything. Or just random stuff.

Also see User talk:Xerxes/Archive

Digital Korean IDs

Continuation from User talk:Xerxes/Archive#JALT01. I just realized today that I never tried checking the actual Korean Nintendo website to see if it uses GameIDs in the page URLs like other region Nintendo pages do, but sadly they don't. They don't do it for retail games either. As far as I know, the only thing to really do is to just make the same assumption I did in #Demo GameIDs and start replacing the K region IDs with T region from the Title Metadata scrape I have when the first three characters match. I'll just assume this is always correct. - Xerxes (talk) 11:33, 18 August 2019 (CEST)

FCYK01



Well we at least need to update the GameIDs page to include the new region codes. I'm still a bit confused about what differentiates the K, T, and Q codes. Kolano (talk) 08:24, 19 August 2019 (CEST)

I understand a lot better now after doing some research and re-reading User talk:Xerxes/Archive#JALT01. I'll try to write this in a way that's readable, as opposed to how I normally spout out garbage...
The K region is used for all disc based South Korean Gamecube and Wii releases. This can be confirmed from the cases (I remember confirming a lot of these before, here's one case scan where the K region is readable). There are very few games which were specifically released in South Korea though, and this is reflected by their store content. The metadata scrape _only_ includes downloadable content, not preinstalled channels (for example Mii Channel IDs are missing). Apparently, according to the metadata, the Wii store in Korea only had three downloadable channels (HAVK01, HCFK01, and HCRK01 (HCRK01 makes sense for the Save Data Update Channel because, again, South Korea had a release of Skyward Sword)). This matches up with the evidence we have on the wiki about Korean releases, for example a dpl for H__K__ IDs doesn't really pull up much more than that, and the rest are all pre-installed. So, just like disc-based releases, the channels also seem to use the K region code.
With me so far? When it comes to Virtual Console, we know there's South Korean Virtual Console content on their store because of Nintendo's official South Korean website. And we know the metadata includes Korean content, because of the aforementioned channels. But in the metadata, wherever you'd expect a South Korean release for all of the listed Virtual Console titles, there is no K region code. In fact, as far as downloadable content is concerned, only the three aforementioned channels on the whole nintendo update server use the K region code. (Again, this doesn't include the Wii's preinstalled channels in the Wii Menu, which also apparently use a K region code.) Instead, for all the Virtual Console content, a T or Q region code is there right next to the E, J, and P region codes where you'd expect the South Korean release to be. (Note: User:PowerKitten actually did bring up region code Q before, I just forgot about it.) So, through process of elimination, and the fact the metadata includes Korean channels shown above, and the fact we know Korean Virtual Console content exists, and there's no other known region these IDs could be... they must be Korean IDs. And there's absolutely no Virtual Console IDs which use K in the metadata, to clarify.
To summarize, from the evidence we have:
  • K region code is for South Korean Gamecube titles, and South Korean Wii disc titles and channels (both pre-installed and downloadable).
  • Q and T region code are for South Korean Virtual Console releases, which only exist for NES, SNES, and N64.
If I find out any more or there's some inconsistency I don't know about besides the oddity of JAAQ01 and JAAT01 I'll write back. If this is unreadable tell me and I'll try writing it again. -Xerxes (talk) 10:38, 19 August 2019 (CEST)
User:JosJuice solved the mystery here. To quote: "To be more specific, Korean titles use K when they're in Korean, Q when they're NTSC-J VC imports and T when they're NTSC-U VC imports. (Regions other than NTSC-K also have specific letters for VC imports.) I don't know if there are any NTSC-K WiiWare titles, but if there are, those probably use K.". - Xerxes (talk) 11:04, 19 August 2019 (CEST)

Demo GameIDs

It would be good if you can also check the GameID inventory you have for:

  • other regional variants of those demos
  • other demo GameIDs missing from the wiki (i.e. X prefixed IDs) The DLP below provides the current ones, though I had to exclude the J region to filter out the MSX titles.
XHAP01, XHFPWG, XIKEUU, XJIEQU, XIVPJS, XJHPYV, XHOPJX, XIJPJX, XJFPZK, XH5PTJ, XINPLU, XJIPQU, XH7PWY, XIOPLU, XH2PNV, XHDPKQ, XIZPVT, XH4PQX, XHEPXS, XHIP01, XHYPXS, XIHPHU, XHKPSJ, XI2PVT, XIKPUU, XHLPJX, XIEPWN, XIPPLU, XHQPRZ, XIGPHZ, XJDPZV, XJEPQM, XJGPQU, XIVEJS, XJHEYV, XIJEJX, XH5ETJ, XINELU, XH7EWY, XIOELU, XH2ENV, XHDEKQ, XIZEVT, XH4EQX, XHEEXS, XHIE01, XHYEXS, XIHEHU, XHKESJ, XI2EVT, XHLEJX, XIEEWN, XIPELU, XHQERZ, XIGEHZ, XJDEZV, XJEEQM, XJGEQU, XHAE01, XHFEWG, XH3EUV, XH6EXM, XH6PXM, XH8EQR, XH8PQR, XH9PXK, XHCEGD, XHCPGD, XHJE01, XHJP01, XHMEJX, XHNPUP, XHREQQ, XHRPQQ, XHVEXS, XHWEXS, XHXEXS, XHZEUP, XI7EWJ, XI8EYJ, XIAEXY, XIBEKL, XIBPKL, XICEZG, XICPZG, XIDEZG, XIDPZG, XIMPFJ, XIQEJV, XIREJV, XISEXS, XITEJS, XITPJS, XIUELY, XIUPLY, XIWESH, XJJEXU

Kolano (talk) 10:52, 23 April 2019 (CEST)

Sure. The problem still is that the title metadata doesn't include the name of the game, just raw IDs pretty much (this ID is legitimate! for what game? I don't know...). It's really only good for ID expansion. I mean I can just assume it's the same with the same characters 1-3 and that will... always be correct with the digital releases. So I'll just do that. I need to make a script to rename them all from 00010001hexhexhexhex.tmd to the actual ID first though and that'll take me awhile since I'm pathetic at programming, otherwise I have to search with a converter.
If there actually are files including the game titles and IDs to scrape we should do that too before it's all gone. - Xerxes (talk) 20:30, 23 April 2019 (CEST)
Should these demos be their own pages? I guess now would be the time to do it. I know that's a massive clusterfuck though and we can do it later with DPL. - Xerxes (talk) 00:52, 24 April 2019 (CEST)
The safest thing would be to have separate pages for each (i.e. to allow for varying ratings between game and demo). But, yeah, I have little interest in pursuing generating / maintaining such; and I'd guess in most most cases issues will be shared between the game and it's demo anyway. Probably best to not worry about it until a case where varying issues / ratings would be needed. Kolano (talk) 05:54, 24 April 2019 (CEST)