65
edits
Progress Continues
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(Idiot proofed the widescreen code thanks to ICUP321, now the in-game widescreen toggle will not break it.) |
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Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues. | Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues. | ||
==== NA ==== | ==== NA ==== | ||
<pre>$16:9 Aspect Ratio Fix | <pre>$16:9 Aspect Ratio Fix [RibShark] | ||
045DAA50 3F800000 | 045DAA50 3F800000 | ||
045DB898 3F800000 | 045DB898 3F800000 | ||
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==== EU ==== | ==== EU ==== | ||
<pre>$16:9 Aspect Ratio Fix | <pre>$16:9 Aspect Ratio Fix [RibShark] | ||
045D9F70 3F800000 | 045D9F70 3F800000 | ||
045DADB8 3F800000 | 045DADB8 3F800000 |