Metroid Prime (GC): Difference between revisions

Corrections and new problems
(Alcove Room: Could not reproduce in 3.0-600. Striking it through.)
(Corrections and new problems)
Line 15: Line 15:


== Problems ==
== Problems ==
=== Crashing ===
Random crashes are extremely rare, but may happen regardless of settings. Save often.


=== Audio Issues ===
=== Audio Issues ===
Several sounds don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. See {{issue|2530}} and {{issue|5563}}.
Several sound effecs don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. This issue also appears to cause studdering when using LLE. See {{issue|2530}} and {{issue|5563}}.


=== Dynamic Loading Issues ===
=== Savestates ===
Metroid Prime uses dynamic loading to load areas seamlessly. On the GameCube, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.
Savestates may randomly fail, especially if alot of activity is going on screen when making the save. Use in game save stations to avoid any issues.


=== Broken x-ray/thermal visor ===
=== Broken x-ray/thermal visor ===
Line 33: Line 30:
=== <s>Alcove Room</s> ===
=== <s>Alcove Room</s> ===
Sky becomes black when the room "Alcove" is opened, where Space-Jump-Boots are located. The normal sky appears when the room is closed. This appears to be fixed.
Sky becomes black when the room "Alcove" is opened, where Space-Jump-Boots are located. The normal sky appears when the room is closed. This appears to be fixed.
=== <s>Crashing</s> ===
Random crashes may occur on older revisions. Current revisions appear to be mostly stable however. If in doubt, save often.


== Configuration ==
== Configuration ==
Line 41: Line 41:
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Minimizes audio problems
|dspenginenotes = Minimizes audio problems
|fastdisc = On
|fastdiscnotes = Improves dynamic loading
}}
}}