Project Zero II: Wii Edition
Project Zero 2: Wii Edition also known as Zero: Shinku No Chou or Project Zero 2: Deep Crimson Butterfly , is a remake of Fatal Frame: Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the Wii video game console. It is also the fifth game in the series.
Project Zero II: Wii Edition | |
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Project Zero II: Wii Edition | |
Developer(s) | Tecmo, Grasshopper Manufacture |
Publisher(s) | Nintendo |
Series | [[:Category:Project Zero [Fatal Frame] (Series)|Project Zero [Fatal Frame]]][[Category:Project Zero [Fatal Frame] (Series)]] |
Platform(s) | Wii |
Genre(s) | Survival Horror |
Mode(s) | Single-Player - Co-op multiplayer |
Input methods | Wii Remote, Nunchuckc |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
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Problems
OpenGL Plugin
The OpenGL plugin is not working on r6689.
Black Album Pictures
Album photos will be black without EFB to RAM enabled.
Bugs in game
Chapter 4: After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: "BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5" To avoid it follow this instructions:
- Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
- Go upstairs to the elevator and approach to it, see the short cut-scene
- Now go down to fight the ghost, the game will not crash this time.
Configuration
{{Config |gfxbackend = DirectX 9 |gfxbackendnotes = |accuratetexturecache = On |accuratetexturecachenotes = |efbcopy = RAM |efbcopynotes = Enables seeing captured photographs in the album