Rogue Ops
After receiving two years of grueling instruction in a covert government agency, ex-Green Beret Nikki Conners is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. As Conners, you must rely on undetected operations, in which you hide in the shadows, suspend from ceilings, seek refuge inside environmental objects like storage lockers, or slide around walls to peer around corners. With a host of engaging missions, cutting-edge spy tools, and an extensive arsenal, Rogue Ops tests your ability to survive in any situation.
Rogue Ops | |
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Developer(s) | Bits Studios |
Publisher(s) | Kemco |
Platform(s) | GameCube |
Release date(s) | JP February 26, 2004 NA October 29, 2003 EU February 6, 2004 |
Genre(s) | Stealth |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Rogue Ops since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-7719 | Windows 7 x64 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GT 640 | This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech. | Yugix |