Rogue Ops

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Rogue Ops
Rogue Ops.jpg
Developer(s) Bits Studios
Publisher(s) Kemco
Platform(s) GameCube
Release date(s) NA October 29, 2003
EU February 6, 2004
JP February 26, 2004
Genre(s) Stealth
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Rogue Ops
Playable
GameIDs GP9J28, GP9P7F, GP9E7F
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After receiving two years of grueling instruction in a covert government agency, ex-Green Beret Nikki Conners is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. As Conners, you must rely on undetected operations, in which you hide in the shadows, suspend from ceilings, seek refuge inside environmental objects like storage lockers, or slide around walls to peer around corners. With a host of engaging missions, cutting-edge spy tools, and an extensive arsenal, Rogue Ops tests your ability to survive in any situation.

Problems

There are no reported problems with this title.

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
0406E198 60000000

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
0426BC48 38600000
042D3BF8 00000014

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rogue Ops since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9211 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7719 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech. Yugix
4.0-2575 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 This game runs much better now. It runs fullspeed 98% of the time with some random slowdowns in a few areas, but there minor, and HLE sounds perfect so far. The Direct3D backend still has the same slowdowns from the earlier builds. The OpenGL backend has the garbled loading screens, but other than, the game runs smoothly with minor issues with the default hacks including disabling the External Frame Buffer. Yugix

Gameplay Videos