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|Release date(s)|| NA October 29, 2003|
EU February 6, 2004
JP February 26, 2004
|Input methods||GameCube Controller|
|GameIDs||GP9J28, GP9P7F, GP9E7F|
After receiving two years of grueling instruction in a covert government agency, ex-Green Beret Nikki Conners is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. As Conners, you must rely on undetected operations, in which you hide in the shadows, suspend from ceilings, seek refuge inside environmental objects like storage lockers, or slide around walls to peer around corners. With a host of engaging missions, cutting-edge spy tools, and an extensive arsenal, Rogue Ops tests your ability to survive in any situation.
There are no reported problems with this title.
16:9 Widescreen Gecko Code
$16:9 Widescreen 0406E198 60000000
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0426BC48 38600000 042D3BF8 00000014
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Rogue Ops since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GT 640||This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech.||Yugix|
|Windows 7||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GT 640||This game runs much better now. It runs fullspeed 98% of the time with some random slowdowns in a few areas, but there minor, and HLE sounds perfect so far. The Direct3D backend still has the same slowdowns from the earlier builds. The OpenGL backend has the garbled loading screens, but other than, the game runs smoothly with minor issues with the default hacks including disabling the External Frame Buffer.||Yugix|