Batman Begins
Step into the shadows of Gotham City's dangerous criminal underworld as Batman. Based on the movie of the same name, Batman Begins lets you explore both the origins of the "dark knight" and his transformation into a superhero. As Batman, you must use your strength and an array of high-tech gadgets to fight the evil forces that threaten the city, including Scarecrow, Ra's Al Ghul, and Carmine Falcone.
Batman Begins | |
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Developer(s) | Eurocom |
Publisher(s) | Electronic Arts, Warner Bros. Interactive Entertainment |
Series | Batman |
Platform(s) | GameCube |
Release date(s) | NA June 14, 2005 EU June 17, 2005 |
Genre(s) | Stealth, Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Batman Begins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7411 | Windows XP x86 | Intel Atom N270 @ 1.6GHz | Intel GMA 945 | Playable 7-11FPS. Slow in Explosions. Sound Off for best performance. | LORPAL |
3.0-370 | Linux Archlinux 3.1.3-pae x86 | Intel Core 2 Quad Q8400 @ 2.66GHz | NVIDIA GeForce 9500 GT | Playable with the defaults settings (50-60FPS) | zuargo |
4.0-2069 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.83GHz | NVIDIA GeForce GTX 280 | Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate | MasterV |