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The Legend of Zelda: Twilight Princess (GC)
The Legend of Zelda: Twilight Princess | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuk, Gamecube controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Wii Version |
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.
Problems
- Sound issues
-turning audio throttle off helps but doesn't fix it completely
- The quarter of the screen blurred with EFB to RAM (use EFB to texture and scaled EFB copy to fix)
- Map issues with EFB to texture (use EFB to RAM to fix this)
- Screwed up grass (discoloured and wierd form)
- Hyrule field slows down as the game progresses (they're working on this extensively right now so it will be fixed soon)
Configuration
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
- Enable Dual Core: Yes
- Framelimit: Auto
- Idle Skipping: Yes
- HLE The IPL: Yes
- JIT Recompiler
- Lock threads to cores: Doesn't Matter
- DSP-LLE on thread: No
- Confirm on Stop: Doesn't matter
- Panic Handlers: Doesn't matter
Plugins
- Direct3D9
- DSP-HLE
Graphics
- V-Sync: Doesn't matter
- Widescreen Hack: No
- Anti-aliasing: May cause large fps drops in some spots
- Enable CPU→EFB access: Yes
- Safe Texture Cache: No
- EFB Scaled Copy: Yes
- Enable 16x anisotropy filtering: Yes
- Enable Bi/Trilinear Filtering: Yes
- Disable Fog: Yes
- Enable EFB copy: Enable EFB copy to ram if you want a proper map, enable EFB copy to texture and EFB scaled copy if you want to get rid of the blurriness (EFB to texture is also faster)
- Use XFB: No
- Use Real XFB: No
DSP
- DSound
- HLE Audio: Yes
- DTK Music: Yes
- Enable Audio Throttle: No
- RE0 Audio Hack: No